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PlayStation (PSX Cheats)
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Game: Legend Of ManaPlatform: PSX

 Note: This game is also titled Seiken Densetsu 4.
 
 Debug room
 
 Note: This code requires a Game Shark or Pro Action Replay cartridge.
 Enable the following code in the North American version of the game:
 
 D0102672 0101
 
 30102674 0001
 
 Enable the following code in the Japanese version of the game:
 
 80102752 0002
 
 Load the game and refer to the following guide.
 
 Secret sword
 
 Have a saved game from SaGa Frontier 2 on the same memory card as the
 one used for Legend Of Mana. Enter the save screen, highlight the
 SaGa Frontier 2 file, then exit out of the save screen. Enter Bone
 Fortress and head toward the bridge where you fought the
 DeathBringer. There will be two skeletons at that location. Approach
 them and you will fight DeathBringer 2. After defeating it, you will
 get the strongest sword from SaGa Frontier 2. 
 
 Get a Chocobo
 
 To get a Chocobo as a pet, have a saved game from Final Fantasy 8 on
 the same memory card as the one used for Legend Of Mana. Enter the
 save screen, highlight the Final Fantasy 8 file, then exit out of the
 save screen. When you catch a bird egg in the eastern section of
 Domina it should hatch into a Chocobo.
 
 Get "Fastest Wheel"
 
 Complete the "Catchin' Lilipeas" quest and have a saved game from
 Chocobo Racing on the same memory card as the one used for Legend Of
 Mana. Enter the save screen, highlight the Chocobo Racing file, then
 exit out of the save screen. Go to Polpota Harbor. On the Polpota
 Harbor map screen Skippy, the thin big eared creature from the
 "Catchin' lilipeas" and "Huntin' Du'cate" quests, will appear and
 hand you a ring item called "Fastest Wheel". 
 
 Shadow Zero mini-game
 
 Successfully complete the "Jewel hunter" quests (The Lost Princess,
 The Flame of Hope, Drowned Dreams, The Looking-Glass Tower, The Lucky
 Clover, Cosmo, Two Pearls, Alexandrite, Flourite, and Tear Drop
 Crystal). When those events are finished, go to the bar in Domina on
 Salamander day. You should see a Shadow Zero standing near the
 counter. Talk to him to play the game. 
 
 Land Bopper mini-game
 
 Get nine lands in full view on the world map (which should resemble a
 slanted tic-tac-toe board). Then, hold L1 button for approximately
 four seconds to get the Land Bopper start screen to appear.
 
 New Game + feature
 
 Successfully complete the game, then load the game that is next to a
 music symbol. This will give you a "New Game +" feature. This game
 allows access to your old level, items, weapons, and instruments.
 When you start out in your home, go to the study (the room to the
 right down the stairs). Find the encyclopedias and go to the
 "Forbidden Tome". 
 
 Hints
 
 Rename items
 
 While on the menu screen, enter the equip menu. Select the item of
 your choice, select the status of the item, and press X(2) on the
 item. A name creation screen will appear, allowing you to enter the
 name of your choice. 
 
 Items with value
 
 If during the course of the game you find your characters Lucre
 (funds) a bit low, go to the SS Bucaneer. Once there, make your way
 to the lower deck area and enter the left door on the bottom of the
 screen. This will place you in the forecastle. Here and in the next
 room are the Polter Box enemies (which resemble a treasure chest).
 The Polter Box frequently drops three different valuable crystals.
 The Sun and Moon crystals each sell for 750 Lucre. The Glow crystal
 sells for 1,000 Lucre. Go in and out of the room to bring the enemies
 back as many times as needed. If you have not got the SS Bucaneer,
 yet go to the second floor of the Bone Fortress and fight the Kid
 Dragon at that location. He will ocassionally drop a Dragon Steak,
 which is worth 1,000 Lucre. The Kid Dragon will also drop Dragon
 Breath which is very useful in tempering swords and sells for 300
 Lucre.  
 
 Two player duel
 
 If you want to fight a friend, travel to Geo and go to the uppermost
 dot. Enter the building and go past Sotherbee into the basement.
 Continue down once more and talk to the Garlic Guy. You can fight
 against an NPC or a friend's character.
 
 Monster eggs
 
 The most common places for monster eggs to appear are locations which
 had Boss battles. If when you enter a recent battle area and a
 monster egg is not there, leave that room and return until one
 appears. When you find one, map out the most common areas that the
 monster eggs wander around and leave food every place it usually
 goes. Note: You can only have five pieces of food out at a time.
 
 Locations of different types of monster eggs
 
 To raise a certain class of monster you need a certain type of egg to
 have a chance of getting that monster. For example, if you wanted to
 have a Land Dragon, whose class is Dragon, as a pet you would need to
 hatch a Dragon type egg to have a chance of getting it. The locations
 of the different types of egg are as follows:
 
 Aerial egg: Luon Highway (Boss location), Norn Peaks (nowhere special
 1) 
 
 Aquatic eggs: Madora Beach (extreme right of area), SS Buccaneer
 (lowest room) 
 
 Arthropod eggs: Norn Peaks (nowhere special 2)
 
 Beast eggs: The White Forest (nowhere special)
 
 Demi: Human eggs: ??? (???)
 
 Demonic eggs: Jungle (nowhere special)
 
 Dragon eggs: Fieg Snowfields (Boss location)
 
 Morph eggs: Gato Grottoes (Boss location)
 
 Oddity eggs: Ulkan Mines (Boss location)
 
 Plant eggs: Jungle (Boss location)
 
 Poltergeist eggs: Junkyard (nowhere special), Tower of Leires (Boss
 location) 
 
 Reptile eggs: Luon Highway (in the cave)
 
 Undead eggs: The Bone Fortress (Boss location)
 
 Note: The eggs can usually be found where the area's Boss was
 located, but not always. They appear in the same places the Spirits
 (Salamander, Shade, etc.) appear. Sometimes nothing will appear in
 that location  enter and exit that screen until they appear. A few
 egg/spirit locations will not work until certain mini-quests (see the
 Diary) are have been completed. 
 
 Six Wisdom usual locations
 
 Gaeus the Earth: He is always passing time at the Luon Highway.
 
 Olbohn the Warrior: Has his own room in The Underworld.
 
 Pokiehl the Bird: After The Tree of Mana appears he can be found at
 its base. Before that, you may meet him once or twice during your
 adventures. 
 
 Rosiotti the Beast: He can always be found perched on his throne in
 The Jungle. 
 
 Selva the Wind: He can be found at the forking path near the temple
 in The Gato Grottoes. It is said that he likes to travel though...
 
 Tote the Turtle: He likes the view from the cliff at Lake Kilma.
 
 Artifacts
 
 Throughout the game you will receive "Artifacts" that allow you to
 create towns, caves, etc. The following is a complete list of the
 Artifacts and the lands they create:
 
 Mailbox: Home
 
 Color Blocks: Domina
 
 Wheel: Luon Highway
 
 Jade Egg: Mekiv Caverns
 
 Stone Eye: Lake Kilma
 
 Flame: Gato Grottoes
 
 Medallion: Jungle
 
 Firefly Lamp: Lumina
 
 Sand Rose: Duma Desert
 
 Trembling Spoon: The Underworld
 
 Ancient Tablet: The Mindas Ruins
 
 Torch of Coral: Madora Beach
 
 Broken Doll: Junkyard
 
 Skull Lantern: Norn Peaks
 
 Rusty Anchor: Polpota Harbor
 
 Moons Mirror: Tower of Leires
 
 Tome of Magic: Geo
 
 Dragonbone: Bone Fortress
 
 Bottled Spirit: Ulkan Mines
 
 Pirates Hook: SS Buccaneer
 
 Frozen Heart: Fieg Snowfields
 
 Green Cane: The White Forest
 
 Golden Seed: Orchard
 
 Brooch of Love: Lucemia
 
 Jumi staff: Bejeweled City
 
 Sword of Mana: Tree of Mana
 
 Word translations
 
 In the town where you have to sell lamps for someone, you will
 encounter small caveman-type people that only speak with the
 following words: 
 
 Dub: Yes
 
 Dud: No, goodbye
 
 Duba: You
 
 Duda: Me
 
 Dubba: Friends
 
 Buba: Dudbear
 
 Gug: All other creatures
 
 Da: Light or stars
 
 Ba: Night
 
 Dudda: Lamp
 
 Dubababa: Many or very
 
 Du: Little
 
 Baba: Music
 
 Dada: Please
 
 Gak: Displeasure
 
 Bub: Do not understand
 
 General forging and tempering tips
 
 Mystic Power Cards seem to work best in threes. For example, where
 one Cleric Card would have a slightly negative effect on attack
 power, three greatly increases it. The God of War Card only gives a
 slight boost in raw power if one is used. If three are used it is
 raised by 10 (the God of War Card works well on all types of
 Orihalcon Armor). 
 
 Plunge Attacks on your weapon can be changed. For instance, the Sun
 Crystal's Card, Sun God (you may need three applications of this card
 in a row) will change one of your plunge attacks (on the one handed
 Orihalcon sword) to Sunlight, which will still only do medium damage
 but will also be incredibly effective against the undead. Some items
 will change the amount of damage (from medium to large, etc). Save
 before you experiment  you may get results you do not like, and will
 want to load that saved data. 
 
 Forge and temper strong swords
 
 To forge either a one handed sword with an attack power of 245 or a
 two handed sword with an attack power of 307 you will need the
 following items: 
 
 One piece of Orihalcon (this method may work with other metals but the
 resulting weapon may be weaker).
 
 Five Gold Coins from each of the eight Elemental Spirits (Wisp,
 Shade, Jinn, etc.).
 
 Five Bottles of Dragon Blood.
 
 Five Bottles of Holy Water.
 
 One Vial of Dragon Breath.
 
 Note: The following instructions will assume that a one handed
 Orihalcon sword is to be forged and tempered.
 
 Forge your Orihalcon into the HalcSword with an attack power of 75.
 
 Go to the "Temper a Weapon" option.
 
 Start off by tempering your weapon with the Elemental Spirit Gold
 Coins. The order you temper your weapon with them is extremely
 important. If done correctly, six of your elemental essence markers
 will be active. If done in an incorrect order only four will be
 active. 
 
 Apply the Shade Elemental Spirit Coins first. Temper the sword with
 all five coins or until three Shade Elemental Cards (Mystic Powers on
 the weapons status screen) appear and have been applied to your
 weapon. This will raise your attack power by approximately 10 points,
 raise the sword's Shade Essence Level to 4 and give it the Shade
 Elemental Essence Marker. 
 
 Now that you have finished with Shade, apply the rest of the coins
 the same way in the following order: Salamander, Jinn, Dryad, Wisp,
 Aura, Gnome, and Undine. When you have done this the sword will have
 approximately 140 attack power. 
 
 Note: If you want to try changing Plunge Attacks, now is the time to
 do it. If you try it later it will negatively effect your attack
 power and waste your materials.
 
 Next, temper the sword with the five bottles of Dragons Blood or
 until three God of War Cards have appeared. This will raise your
 swords bonus stats slightly and increase attack power.
 
 Then, temper your sword with the five bottles of Holy Water or until
 three Cleric Cards have appeared. The first Cleric Card will lower
 your attack power slightly. Ignore that because the second will
 increase that attack power moderately and the third card will boost
 it greatly, so that the swords attack power is around 225.
 
 Finally, to get your sword's attack power up to 245, temper it once
 with a Vial of Dragon Breath.
 
  Game Shark Codez:
 
                             North American Version
 
                                 Japanese Version
 
           
  Allows Game to Play in a Mod-Chip System 
  D0050ECA 1040
  80050ECA 1000
           
  Level 99                                 
  30043750 0063
           
  HP 999                                   
  80043754 03E7
           
  Max Money                                
  8004316C 967F
  8004316E 0098
           
  Chrono Cross (Beta)                      
           
  1st Character Infinite HP                
  80083B38 03E7
  80083A96 03E7
           
  1st Character Status                     
  80083A98 6363
  80083A9A 6363
  80083A9C 6363
           
  Front Mission 3 (Beta)                   
           
  1st Character Infinite HP                
  801161FE 03E7
  80116200 03E7
           
  Dewprism (Beta)                          
           
  Infinite HP                              
  80134058 0064


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