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New # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Game: The Sims: Deluxe EditionPlatform: PC

Less bills:
When the mail man delivers the 1st set of bills take them out of the mailbox keep 
them until the next set come then order your sim to pay the first set of bills and 
both sets will go away. Note: never delete your mailbox or you will have no social 
life! 

Cheat mode:
Press [Ctrl] + [Shift] + C during game play to display a prompt in the upper left 
corner of the screen. Enter one of the following codes to activate the 
corresponding cheat function. Note: Enter [Exclamation point] at the prompt to 
repeat the last cheat entered. Enter a [Semi-colon] between codes to enter 
multiple codes at the same time. Additionally, most of the codes will only work with 
the unpatched version of the game.

Result Code 
1000 Simoleons (unpatched game version) klapaucius 
1000 Simoleons (patched game version) rosebud  
Add new family history stat to the current family  hist_add 
Appends the route destination list to AllRoutes.txt every time a route is found  
write_destlist 
Architecture tools automatically set the level as needed  auto_level 
Automatically import and load indicated FAM file  import <FAM file> 
Automatically load indicated house, no questions asked  house <house number> 
Check and fix required lot objects prepare_lot  
Completely flush app to VM file when running Windows NT  flush 
Crash game crash 
Create moat or streams water_tool  
Create shrunk_text_#.bmp files shrink_text <font_size> <text>  
Create-a-character mode edit_char  
Display personality and interests interests  
Draw all animation frames disabled draw_all_frames off  
Draw all animation frames enabled draw_all_frames on  
Draw colored dots at each person's origin draw_origins 
Dump entire memory to core_dump_[date:time].txt  core_dump 
Dump selected person's most recent list of scored interactions to a file  
dump_happy 
Dump selected person's motive contribution curve to a file  dump_mc 
Enable debug flag to show outcome choice dialogs for social interactions  
debug_social 
End sim logging sim_log end  
Execute "file.cht" file as a list of cheats  cht <filename> 
Floorable grid disabled draw_floorable off  
Floorable grid enabled draw_floorable on  
Force an assert for testing assert  
Log animations in the event log window log_animations 
Map editor disabled map_edit off  
Map editor enabled map_edit on  
Move any object move_objects on  
No tutorial object generation when tutorial house is loaded  tutorial off 
Prevent web browser crashes browser_failsafe  
Preview animations disabled preview_anims off  
Preview animations enabled preview_anims on  
Programmer stats tile_info  
Quit game quit 
Read in behavior tuning constants from Tuning.txt  #import 
Rebuilds entire control panel/UCP from scratch  rebuild_cp 
Refresh the BMP_ resources for all people whose IFF files are writable  
refresh_faces 
Rematch dependent textures and regenerate bitmaps for all user characters  
refresh_textures 
Restore tutorial restore_tut  
Rotate camera rotation <0-3>  
Routing debug balloons disabled route_balloons off  
Routing debug balloons enabled route_balloons on  
Run series of random operations on unhoused families  fam_test <opcount> 
Save currently loaded house save  
Save family history file history  
Say "plugh" plugh  
Say "porntipsguzzardo" porntipsguzzardo  
Say "xyzzy" xyzzy  
Selected person's path displayed draw_routes on  
Selected person's path hidden draw_routes off  
Set event logging mask log_mask  
Set free thinking level autonomy <1-100>  
Set game speed sim_speed <-1000-1000>  
Set grass change value edit_grass <number>:  
Set grass growth grow_grass <0-150>  
Set lot size lot_size <number>  
Set maximum milliseconds to allow simulator  sim_limit <milliseconds>  
Set time of day (unpatched game version) set_hour <1-24> 
Set z offset for thought bubbles bubble_tweak <z offset value>  
Sets the neighborhood directory to the path  <directory path> 
Sets up the borders of the lot with non-editable flag. Requires rotation  lot_border 
<tl> <tr> <bl> <br>  
Sets whether menu items appear for in use objects  allow_inuse 
Show memory view window in debug builds of the game  memview 
Start sim logging sim_log begin  
Swap the two house files and updates families  swap_houses <house number> 
<house number>  
Ticks disabled sweep off  
Ticks enabled sweep on  
Tile information displayed tile_info on  
Tile information hidden tile_info off  
Toggle allowing visitors to be controlled using the keyboard  visitor_control 
Toggle assets report report_assets  
Toggle automatic object reset feature  auto_reset 
Toggle calls to PeekMessage within sim loop  sim_peek 
Toggle camera mode cam_mode  
Toggle display of unavailable interactions in person control menus  all_menus 
Toggle music music  
Toggle object compression in save file  obj_comp 
Toggle quaternion transformations quats  
Toggle sound log window sound_log  
Toggle sounds sound  
Toggle web page creation html  
Total reload of people skeletons, animations, suits and skins  reload_people 
Trigger sound event soundevent  
Write out an RTE file every time a route is found  write_routes 
Write out behavior tuning constants to Tuning.txt  #export 

Quick money:
Enable cheat mode and enter the rosebud code. Display the cheat prompt again 
and type !;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!;!:!;! (up to sixty total 
commands may be entered). 

Enable cheat mode and enter rosebud;: as a code. Then hold [Enter] so that "No 
such cheat" begins to flash. Keep the key held to gain up to 99 million simolians. 
Note you can replace : with any invalid character in the cheat. 

Enable cheat mode and enter rosebud ; ; as a code. 

Once you reach 9,999,999 simoleons, it will stay that way for the rest of your 
game. 

Free Simoleons:
Buy a rocket launcher. Have your Sim launch the rocket, and watch where it lands. 
This only works if the rocket lands within your property, and may require a few 
attempts. When the rocket explodes and disappears, go to buy mode and move 
the pointer over the square where the rocket was located. Click on it and the 
screen will say similar to "Toy Rocket: Down/Exploded $2,300". Sell the rocket for 
2,300 Simoloeons. Considering the rocket launcher is only 40 Simoloens, this is a 
very good deal.

Get abducted by aliens:
To get abducted by aliens, buy a telescope and gaze at the stars at about 2 or 3 in 
the morning. Be patient, your Sim will soon be abducted by a strange light. Fast 
forward the a few hours of game time. The aliens will place your Sim back on the 
ground. He or she will go about back to normal, and may sometimes talk to a 
neighbor or think about being abducted. 

Full need bars:
Enable the move_objects on code, enter Buy mode, then select your Sim and 
delete it. Return to Live mode. Click on the deleted Sim's face, and a red circle 
should appear. Note: If there is a pool near by, this will not work, Click on their 
face and it will reappear. You only have to save it if relationship stats or skills have 
changed. If you do not save, the stats and skills will go back to the last time you 
saved the game. 

Note: If you delete your Sim, its need bars will be all green but your he or she will 
lose its job. 

Potions:
Buy a Concoctanation Station. Have your Sim make potions and then drink them.

Blue: Fills three of your stat bars.
Light Green: Depletes all of your stat bars.
Dark Green: Make an evil clone.
Orange: Turns you invisible.
Yellow: Change your personality points.
Red: Make someone fall in love with you.
Purple: Turn you into a monster. 

No bills:
Enable the move_objects on code and delete the mailbox. There will be no mailbox 
to collect bills. You can also just delete the bills directly.

Note: Doing this in the unpatched version of the game will make you unable to 
greet any of your guests.

Never pay bills:
Use the following trick to pay your bills, but cost you nothing. Tell your Sim to pay 
the bill as soon as he or she walks into the same room as the bill. Pause and save 
the game, then enable the move_objects on code. Delete your Sim, then revive 
him while the game is still paused. Resume the game and tell your Sim to pay the 
bill. The bill should be reduced to 0 Simoleons.

Never pay gardener:
This is difficult to do, but is very useful. Buy a large number of flowers and put 
them all over your lot. Try to keep them as far away as possible. Hire a gardener 
once all the flowers need water. The gardener will arrive and walk around 
watering, but may not ever be done due to all the flowers needing to be watered 
again. Your plants will stay watered, and you will never pay a cent. However, you 
will have to listen to and watch the gardener until they are fired.

Never miss work:
Enable the move_objects on code and put your garbage can in front of the vehicle. 

Enable the move_objects on code and move the car to a different location where 
an inanimate object is in its way.

No work or school:
Pause game play at 7:59 when your kids are just about to go to school. Enable the 
move_objects on code, then delete your Sim kids. Resume the game and click on 
their faces at the family bar that shows job, personality, etc. The bus will not 
arrive. You can do the same thing with adult Sims that are going to work. Always 
delete them a minute before they must leave. It will not count as absence or 
missed day of work. You will also not have your grade go down or get a call from 
your adult Sims workplace.

Keep your job:
Use the following trick to keep your job after losing it because of choosing a newly 
adopted baby. After the message informing you that your Sim has lost their job 
appears, click "OK". Enabel the move_objects on code and enter buy mode. Delete 
your Sim (this is only temporary), then revive your Sim by clicking its picture. 
Your Sim should still have their job, and his or her need bars should be full.

Steal a car:
When a car arrives pick up your Sim for work, pause game play. Enable the 
move_objects on code and pick up the car. Place it wherever desired (even in 
your house), and build walls around it like a garage. You now have a car, bus, or 
other vehicles. It will disappear after a few days, but you can steal it again.

Quick actions:
If you do not want to wait for your Sims to do whatever it is that you want them to 
do, go to furnish mode, click on the object, and bring it to them.

Keeping your guests:
To keep guests at your house, make a mini-house for them including a bed, toilet, 
sink, counter, and refrigerator. Then, enable the move_objects on code. When a 
guest visits, pick them up and place them in the mini-house. They will become 
trapped there. If they are hungry, you must make food for them -- guests cannot 
make their own food. 

Housemaid does not go away:
Buy the housemaid robot (Servo) for 15,000 Simoleons. Then, turn him on so that 
he is out of his station. Put the game on buy mode and enable the move_objects 
on code. Click on Servo and move him somewhere far from his station. Then, click 
on his station and delete it. Servo will keep tidying up your house until you delete 
him.

Exceed family member limit:
Use the following trick to add other members to your family, after you already 
have eight members. Enable the move_objects on code. If you have a family that 
consists of eight members and you want to add another, delete six of your family 
members. Those members are not gone forever. If you want another kid, keep 
the parents active and try to get a baby. If you want another pet, keep one adult 
active and buy a pet. You will not be able to control what this new member does.

Get new baby:
If your baby gets neglected after the window for SimCity Social Services is closed, 
go to build mode. Select the door tool and delete all doors that go outside. When 
live mode is resumed, you will lose your old baby and get a new one.

Never lose your baby:
If the child services person comes to your house, let her get the baby in her arms 
then enable the move_objects on code. Delete her and the baby will be born 
again. Note: You have to start the three days over again.

Birthday parties:
Buy a cake and place it on the kitchen table. Select any Sim and put the pointer on 
the cake. Choose to blow out the candles with that Sim and every Sim that lives in 
that house should have party hats and toys. Note: Do not have the cake too long 
before you do this, as this will not work without candles.

Genie:
Buy an antique lamp, then tell your Sims to clean it. A Genie will appear and ask 
you something. Choose an answer and he will zap your Sim and something will 
appear. Note: Depending on what you chose, something different will appear. 

Sonny The Clown:
To get Sonny The Clown to come to your house, buy the Tragic Clown Painting and 
put it up in a room. Then, get your motives all the way down. The game will tell 
you when he appears. He wanders around, trying to cheer you up but he will only 
make you madder. You can interact with him with actions such as "Cheer up" an 
such. He is fun for awhile but then starts to get on your nerves. There are two 
ways to get rid of him. You can either raise your motives or go to a phone, 
select "Services" and choose "Clown Catchers". This will cost 500 Simoleons, but it 
is funny to watch the person run around with a crazy looking gun trying to catch 
the clown.

Get rid of clown:
If you do not want the clown to arrive at your house when you are sad, buy the 
picture of a clown and hang it on top of your fireplace. It will begin to burn and the 
clown will no longer go to your house. If it does, repeat those steps.

Maid stuck in the bath:
If you have a maid, enable the move_objects on code and switch to build mode. 
Click on the maid and you will be able to move her anywhere. Pick up the maid 
and put her in a bath. She will not be able to get out.

Get rid of visitors:
Enable the move_objects on code, click on an unwanted guest, clown, mime, or 
police then press [Delete]. 

Set house on fire:
Buy a rocket launcher and put it outside. Launch it at any time. As the rocket is 
about to land, enter buy mode. Enable the move_objects on code. Click on the 
rocket and drag it into your house. This will only work if the rocket can fit indoors. 
Resume live mode, and the room you placed the rocket in will catch fire. 

Put a grill in the room that you wish to set on fire. Take one of your Sims and 
assign him or her with the grill. There will soon be a fire. 

Floating house:
Move your Sims into an empty lot. When building the first floor, have it completely 
made out of pillars and one staircase going to the second floor. Once you finish the 
making the second floor, enable the move_objects on code. Delete all the pillars 
on the first floor. You will now have a floating house. 

Second story:
Instead of placing a number of pillars to make a second story, just build a normal 
first floor with nothing in it, then build a second floor and delete the walls on the 
first floor. 

Naked Sim:
As soon as a Sim enters the shower or bath, go to build mode and use the hand 
tool, to remove the shower or bathtub from the bathroom. The Sim will continue to 
shower or bathe, but they will be bare without the pixelated censoring.

Making a Sim use The Vibromatic Heart Bed by either vibrating or relaxing in it. 
Enable the move_objects on code and move the Vibromatic Heart Bed about two 
squares away from the Sim. What remains will be a floating naked Sim.

This trick requires two Sims that love each other and have a relationship of 100. 
Buy a Vibromatic Heart Bead and place it anywhere desired. Enable the 
move_objects on code. Tell one of your Sims to vibrate in the bed. After he or she 
gets in bed, tell the other Sim to play in the same bed. When he or she gets in, the 
two lovers will look at each, then go under the bed. Once they do this, pause game 
play, go to "Buy Items", and click on the bed. Then, move the bed over and you 
will see both two Sims naked. 

Make your Sim eat air:
Make your Sim make dinner and let he or she sit down at the table. When he or 
she is about to eat, enter buy mode. Then, switch it over to the other side on 
another chair. This will move your Sim to the other side without its plate. Watch 
your Sim as it pokes at the table with its fork and eats.


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