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New # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Game: C&C. - Tiberian SunPlatform: PC

 Charge EMP on an enemy base:
 First build an EMP, place it and wait until it is ready
 to charge. Then build another EMP but do not place it.
 Then load (when playing as NOD) a subterainian vehicle
 with engeneers and send it to an enemy base, close to
 an enemy building then conquer this building with an
 engeneer. immediatly after having conquered this
 building place the EMP and charge on the enemy
 base by this the whole base will be set offline.
 
 No chemical missile attacks:
 If your playing against NOD in multiplayer or the 
 game and they have chemical missiles, you can stop 
 their production of the missiles by aiming at that 
 weird hole thing in the middle of veins with bombers 
 or artillery. Once you destroy that, the veins will 
 receed about as fast as it took to grow.
 No more chemical missile attacks!
 
 Gametip 1:
 If you use NOD, or GDI-NOD. It's nice to keep your enemy's 
 infantry or D.T away! Try to keep your Att. buggy away from 
 these ppl. If you're busted, you cant run... The only way is 
 (if any) try shooting an enemy Harvester, if he chase you in 
 some of the infantry, will step off! And your Att. buggy will 
 pop off!  In other way, if the harvester didn't follow you, it 
 may explode - COOL! - (Don't hope this much!)
 -- SECOND --
 If you use GDI, do the same way, but keep away your harvester 
 while you're attacking! Or attack an enemy base using a harvester 
 [a full one], when it explode... (HE-HE!)
 
 if you are scouting send your scouting unit away from your 
 base then go into the enemy base because if you send your 
 unit(s)to them straight from your base the enemy will 
 follow the path your unit(s) came from and find your 
 base
 
 Gametip 2:
 If your playing against NOD in multiplayer or the 
 game and they have chemical missiles, you can stop 
 their production of the missiles by aiming at that 
 weird hole thing in the middle of veins with bombers 
 or artillery. Once you destroy that, the veins will 
 receed about as fast as it took to grow.
 No more chemical missile attacks!
 
 Gametip 3:
 On the level called rescue Toronte or some thing like 
 that name leave hour hijacker behind because he gets 
 in the way of your shots and dies. 
 
 Blue Tiberium: 
 If you are on a stage with blue tiberium, be careful. 
 Blue Tiberium is as flamableas gasoline. This can work to 
 your advantage or it can be your downfall, just watch your 
 step when you see blue tiberium. 
 
 Build on Craters:
 If you place pavement on top of a crater you can then build 
 on top them. 
 
 Clear Land for Building: 
 If you ever just run out of land, there is a way to make the 
 hills and raised land come down. Take any vehicles you like, 
 and fire all of them at the raised land. The land will 
 eventually become level with the ground. Be careful not to 
 fire too much or an unwanted valley will be created! This does 
 not work on mountains. 
 
 Disk Thrower Tricks: 
 --------------------
 Send a group of D.T's and place them just out of the range of 
 a laser/component tower and line them up with the defense 
 structure. Force fire in front of the structure and the disks 
 will bounce into the structure. Even though its not as accurate, 
 the laser/tower won't shoot you. You can use this in many 
 situations to increase the attack range of your Disk Throwers.
 Tell a Disc thrower to force fire someplace. Then when he is 
 about to throw tell him to fire across the map and he Will. 
 Those Arms must really be good. 
 
 Infinite Capacity Personel Carrier: 
 First you need to have a mutant hijacker. Put him in a school 
 bus(no other civilian vehicle works), then put as many infintry 
 units in in the school bus as you want, and send them into the 
 enemy base. Enjoy 
 
 Clear Land for Building: 
 If you ever just run out of land, there is a way to make 
 the hills and raised land come down. Take any vehicles 
 you like, and fire all of them at the raised land. 
 The land will eventually become level with the ground. 
 Be careful not to fire too much or an unwanted valley 
 will be created! This does not work on mountains. 
 
 Free GDI Repairs on Upgrade-able Buildings:
 When playing as GDI, you can build structures that can 
 be upgraded, ie. power plants. If a structure that can 
 be upgraded is damaged and you build the add-on for that 
 structure, ie. power turbine, the structure will be fully 
 repaired. The only money that you will lose is the money 
 that you spent on the upgrade. 
 
 Health From Tiberium:
 To make a Mutant Hijackers gain health from Tiberium, 
 simply order them into a field of it. Their health will 
 rapidly regenerate. This only works with Mutants; regular 
 infantry will die if they are ordered into Tiberium. 
 
 One hit unit kills: 
 When playing as Nod, if you have the laser fence sections 
 you can kill any unit one hit. Set up two laser sections 
 as you would normaly. Turn one of them off with the 
 lightning icon thing. When a unit passes between the 
 fences turn it back on. Any unit, even the Mammoth mk2 
 is destroyed. This is very effective in multiplayer if 
 there are alot of bridges
 
 Easy way to destroy enemies:
 Build a Tiberium Waste Facility and a Missle Silo. 
 Then, when your Chemical Missile is ready, wait for 
 your Tiberium Waste Facility to fill up again. 
 When it does, fire your Multi Missle at your opponent's 
 Construction Yard, which should destroy it. 
 Then, fire your Chemical Missile at the Weapons factory. 
 It may not be destroyed, but you will have another 
 Chemical Missile ready. Also fire that missile at the 
 Weapons Factory, which should finish its destruction. 
 The enemy cannot build any more, or build vehicles. 
 The Chemical Missile should make all surrounding troops 
 Viceroids. The Viceroids will destroy most of the surviving 
 buildings.
 
 Winning with an air assault:
 The easiest way towards victory using an air assault is to 
 take out the SAM sites. However, when you bomb SAM sites they 
 just re-appear. When playing as NOD, purchase some subterranean 
 APCs and fill them with engineers. Send them to the opposing 
 teams base maker, take over the base maker, and quickly sell it. 
 If the other team is NOD, you will first have to disable their 
 power plants.
  
 Control NOD ore processor and mining vehicle:
 Note: Try this trick on the "destroy chemical tanks" GDI 
 mission. Position an engineer next to the NOD ore processor 
 and wait for the mining vehicle to dock with the structure 
 before capturing it. You will get control of the building 
 and the vehicle.
 
 Easy building capture and profit: 
 When playing as NOD, purchase some subterranean APCs and fill 
 them with engineers and a Cyborg Commando. Take the APCs within 
 their base and pop up next to something important (GDI Upgrade 
 Center, Tiberium Refinery, etc.). Have your engineers pour out 
 and have them take it over. The commando will protect the 
 building that you capture. Should he fail, sell the building 
 for an easy profit.
 
 Baby Visceriods: 
 To MAKE baby visceriods, order an infantry unit into tiberium 
 until the soldier dies. Be careful though, once they become 
 adults they are not friendly. 
 
 Hijacking Vehicles:
 Take a Mutant Hijacker in to a city and find a Car, 
 truck or a bus, and select it. Now you have control 
 over the Vehicle. They are used as transports. 
 
 Kill a Cyborg Commando in One Hi:
 If you want to kill a Cyborg Commando, with out losing all 
 of your units, there is a very simple way to do it.
 (You have to be able to build a GDI Firestorm Wall 
 Generator, and Firestorm wall sections.) First fortify 
 your base and build it up until you have the option to 
 build a Firestorm wall, and sections, then build firestorm 
 walls across any sections where an enemy can get into your 
 base. When a Cyborg Commando is over one of the sections 
 turn the Firestorm generator on and Blam! All of your problems 
 are solved. 
 
 Infinite Firestorm Wall 
 If you have a firestorm wall and it is fully charged, you 
 can make it last forever without having to turn it off to 
 charge. First charge your wall fully, then turn it on. 
 Before it turns off or runs out of power sell or turn off 
 your power plants until the words "On Hold" appear in the 
 firestorm Icon. Your wall will stay on forever and will not 
 run out of power until you build or turn on your power plants. 
 
 Level 9 Hint
 At this moment the most asked question is:
 "How do I get behind the lasercannon ( The Obelisk of light ).
 Well, at the right of the cannon there is a small base with a 
 'hand of NOD' building and a few powerplants. first at all you 
 must distroy the units on that base. After that distroy all the 
 powerplants.So the NOD has low power. Then you can pass the 
 lasercannon or you can distroy it.
 when you go to the top of the map there is a base you can capture. 
 capture it and distroy  all NOD units.
 
 Easy Way To Capture Construction Yard
 To capture the enmy construction yard while you are the Nod, 
 Build a subtaranium APC and put some engineears in to it. 
 Then tell it to go to the enmies base unload the engineers 
 and capture the base.
 
 NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
 
 Infinite Troops
 During the second mission build exactly 68 infantry to 
 allow you infinite troops on the 12 mission (make sure 
 the troops dont die or get injured or the cheat is invalid).
 
 Someone Said This Was the Real Way
 Ok here is the Real way.  Take 1 MLRS hoover tank and 
 the APC to the upper-most left hand point that is still 
 out of range of the obleisk.  Then attack the obleisk 
 with the other two MLRS's and sneak the APC and hoover 
 tank past the obleisk.  Make sure to attack first so 
 that the Obleisk hits one of the attacking hoover tanks 
 and no the one escorting the APC.  Time it right and 
 its easy.  Then take over the Construction Yard of the 
 old GDI base.  Destroy the power plants outside the 
 firestorm walls to get a engineer inside to the Yard.  
 Now secure the area by turning on the "turrets" by 
 useing that "lightning" button by the "sell" command.  
 Read my next tip to finish off the level and everyone 
 after it. 
 
 Double the range of your disk throwers
 In order for this trick to work you must have some disk 
 throwers (this works best with flat terrain).  Then send 
 them out to battle.  Press the [Ctrl] key and force fire 
 toward your target (not at the target.  Aim for the ground 
 in front of it).  The discs will bounce off of the ground 
 and if you aimed right, hit the target.  With this, you 
 can destroy those laser cannons or light towers without 
 getting fired at or detected.
 
 Stealth Generator Hint
 When you are NOD and can build a stealth generator, not 
 only is there no use for pavement but it hurts your as 
 well.  when you build pavement and a generator the genrator 
 does not put the pavement into stealth.  so if your playing 
 against a friend (the computer is stupid so you can do it 
 with them) dont use pavement or they will be able to see 
 where your base is. but if your playing with redeployable 
 mcv's then it wont matter because you can throw them of by 
 moving it and putting pavement somewhere else and then 
 moving your mcv back. 
 
 Easy Way To Capture Construction Yard
 To capture the enmy construction yard while you are the Nod, 
 Build a subtaranium APC and put some engineears in to it. 
 Then tell it to go to the enmies base unload the engineers 
 and capture the base.
 
 NOTE: THIS WILL NOT WORK IF ENEMY HAS BASE PAVED OFF.
 
 Conquering  Tip.
 Before conquering a base,Build a defencing structure(Let's 
 say Obelisk of Light).Don't Deploy the structure until you 
 conquered your enemy's building. Deploy it next to your
 just-captured-building.This will give you a stronger post 
 in their base.
 Put a hand of NOD in your foe's base to supply more engineers 
 to conqure more buildings
 
 Cripple Enemy in Skirmish
 If NOD during a skirmish map find the Construction Yard and 
 the Weapons Factory they are always very close. Send the 
 Subterranian APC with 3 Engineers A Cyborg Commando and a 
 Highjacker. Have a Oblisk of Light ready get in grab the 
 weapons factory and Construction Yard (YOU MUST GET THIS 
 ONE WEAPONS FACTORY IS OPTIONAL) and put the oblisk at 
 their base hahahah youve screwed them build a barraks and 
 waa laa what happens next is up to you.
 
 (DOESNT WORK IF PAVEMENT IS AROUND IT)
 
 Secret Level - "Power Grid" (GDI)
 In the level where you must destroy the chemical missle 
 base first select to free the mutants. Then take the level 
 where you have to destroy the supply base. Instead of 
 destroying all the chemical tanks you can go north west 
 to find a train. Take the mutants and the ghost stalker 
 with you that you just received by reinforcement, and 
 complete the new objective by getting the ghost stalker on 
 the train. Then destroy the rest of the chemical tanks and 
 get in the level called The "Power Grid". 
 
 OR:
 At the 8th mission, it will be easier to destroy the 2nd 
 generator in the nod base if u keep 2 engineers at hand, one 
 to take over the construction yard in the nod base u encounter 
 b4 the 2nd generator, and one to take over the refinary. 
 After that, build a power plant, build a hand of nod for 
 engineers to take over the enemy's hand of nod, or just blow 
 it up, and a war factory.. build one tick tank and one artillary 
 and position it at the middle of the two bridges, deploy them and 
 happy killing the generator!
 
 Protection from NOD ballistic missiles: 
 For GDI commanders, the Firestorm wall can be used as 
 protection against NOD ballistic missiles. The walls 
 should be placed above the base and/or in the general 
 direction of the enemy base. They can have spaces in 
 between to save on power and money. The Firestorm 
 building should be fully charged. Turn on the wall when 
 you hear the "missile launch detected" warning. If you 
 have nothing else to do, you can watch the missile 
 dissipate in the Firestorm wall. Note: This was done with 
 a base at the bottom of the map. It may work differently 
 if your base is elsewhere. Also, do not send your aircraft 
 through the Firestorm Wall while it is activated because 
 they will be automatically be destroyed. 
 
 Tiberium vein damage:
 Tiberium veins will damage most vehicles, except for the 
 following: NOD Buggy, Wolverine and Hover MLRS. This makes 
 them excellent units for scouting vein areas. Veins also 
 have no effect on infantry and Harvesters. 
 
 Glitch: GDI Service Depot:
 Do not press S while a unit is moving in or out of the GDI 
 Service Depot, because it will explode. 
 
 Glitch: Unrevealed Terrain message:
 Sometimes when you scroll into the black shroud the 
 "Unrevealed Terrain" message will continuously appear 
 at the bottom of the screen. It can happen in any mission, 
 but will usually will occur on slower computers
 
 Better Resolution:
 NOTE: With this code you ae messing with the programming of 
 the game. You might screw the whole thing up if you're not 
 careful.
 To get better resolution find the folder that TIBERIAN SUN 
 is in, double click on the folder and find a file called 
 SUN.ini, open it and go down to where it says [Video]. 
 In that you should see somthing like this:
 ScreenWidth=
 ScreenHeight=
 StretchMovies=
 go to ScreenWidth= and change the number to: 1024 then go to 
 ScreenHeight= and change the number to: 768, finally go to 
 StretchMovies= and enter: no
 This will only work if the max resolution on your monitor 
 is 1024 x 768 or higher. 
 
 Demolition truck: 
 Take a harvester and fill it with blue tiberium, then put it 
 in your enemy's base. I usually put it beside a building and 
 then when they destroy it, it will blow up the building. 
 
 Artillery Tricks: 
 If you are playing a Multiplayer Skirmish, build up about 
 10-20 artillery. Take them into the enemy base(s), deploy 
 them, and reek havoc on the enemy base. If the enemy is Nod 
 and they have a Stealth Generator, Bring in a Mobile Sensor 
 Array along with the artillery. 
 
 Civilian vehicles: 
 If you have a Mutant Hijacker, you can steal civilian 
 vehicles. Listed below is the amount of infrantry each one 
 can carry. 
 Automobile=4 
 Pickup=2 
 RV=4 
 School Bus=20


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