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Game: Castle ElsinorePlatform: PC

 A few notes: - Any * following the object means that the object is a
 treasure. All of them would give you bonus 5 points if deposited at
 the town hall. Some of them could be used for other purposed. Unless
 described, they are just treasures - If the items you carry are
 already full, you might then deposit all treasures in the town hall
 
 Seashore: Search from north end to south end of sea shore. You
 would find a heavy ball and a rod. . Village: Exits are possible in
 all direction. Get waterpump, string, sickle and document from
 locations around it. Town hall where you deposit your treasure (for
 full credit) is located northwest from this village square . The
 churchyard is south of the village. In one of the yard there is a
 freshly dug grave and a human skull. Get the skull . Go seashore, tie
 string to rod, fish. get coral* . Go to bridge, west to oak tree,
 climb tree. With the sickle, cut the mistletoe. Down and get the
 mistletoe . Go forest, explore until you come up to the witch's camp.
 Get the broom. Fly, south, south and there is a large circle. If you
 have the mistletoe with you, you could pass the wraith there. Get the
 emerald*, back to the arrival point, fly back. . Go to church's
 tower, ring the bell. Go to sea, wait until a huge monster come.
 Follow it. The monster will go up the river, to the churchyard (south
 of the freshly dug grave) and then bite the tower's bell and tear up
 the tower's side revealing a downward passage. In there you would
 find a Nordic idol*  
 
 . Get document, go castle. (The document is the pass) . Scattered in
 castle first level are: gold cross*, two yarns (one is in linen
 storage and the other is in servant room), book, rug*, statue* and
 oil lantern (your only light source) Two events might happen here: If
 you newly entered the castle, a young page came and offered a sword.
 Take it to defend yourself against the fighters in the castle.
 Sometime, a seaman come and steal your treasure. Let him do it. You
 won't lose it. After all, this is the only way you could get his only
 treasure. . There is a large bulge behind a curtain in one of the
 room in first level castle. Kill the bulge (A sort of thief is behind
 it), get the crown*. You could bury the dead body in the churchyard's
 grave to get additional treasure: jewel trinket* . Scullery (south of
 kitchen): Go down the staircase. If you explore the maze there, you
 would find a nordic pin* and an antique key (in wine cellar) . A
 fountain west outside of castle: Empty it with the waterpump. Get the
 coin* . Queen's chamber: give yarn to queen and she would allow you
 to go to her bedroom. Get diamond* there . Tower: Give a young and
 pretty girl the book to calm her. You could then go south. Get an oil
 painting* from there . Ghost room: give crown* to ghost (That's what
 he wants). To pass the barred door, load cannon with the iron ball,
 turn cannon and fire the cannon. Pass the shattered door, get ruby*.
 The scholar? I don't know yet. . King's chamber: Turn the bust (The
 bookcase slides away revealing a passage) In there, you would find an
 ornate clock* and prince chamber . Prince chamber: Give the skull to
 him. In east door, there is a vase*. In north door (unlock it first),
 there is a necklace* . Room with three levers: Pull iron lever, north
 and get the jade*, pull the bronze lever (A trapdoor open), break
 door, and find your way to the sea shore. Now climb up the cliff,
 take the south trail and follow it until you come to the smuggler's
 cave. Enter the cave. In there you would find all your stolen
 treasures. In addition, you would find the pirate's treasure, a jewel
 chest*. 1602 would bring you back to the castle (A short- cut) . The
 cat: If you have the emerald* and ruby* (They are the size of eye),
 give them to it. The cat would give you back an ancient mouse*    
 
 Once you completed collected all treasures, you had a very little
 time to reach the townhall and deposit all your treasures there
 before you are transported to an astral plane. Find your way here and
 upon encountering an engraving letter 'OTTFFS???' on a surface,
 respond with 'ENT' (One Two Three Four Five Six Seven Eight Nine
 Ten). A door to south appears. Enter it. Put the sword on the altar
 (A sword picture is on the altar). Exit. Now, everything is changed.
 There is a riddle here. The answer is moon. North, and strive
 yourself to east to meet the lady of moon. 
 
 wangsawm@prism.cs.orst.edu


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