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Game: Tribes 2Platform: PC

 Invincibility:
 Press the ~ button to bring up the console. 
 Then type "nogutsnoglory" without any spaces. 
 
 Lots of Points:
 It's more of a hint instead of a cheat but if you 
 want to get alot of points in the game go and repair 
 the enemy generator (but not all the way) and then 
 blow it up and keep doing that, have fun 
 
 All Weapons and Ammo (Host only): 
 While playing a game, press ~ to display the debug menu,
 then type "=1;". Then, open the debug menu again 
 and type "giveall();" to get all weapons with 999 ammunition.
 
 Easy Kills:
 There are easy ways to kill people with a Spider 
 Clamp Turret and there are good hiding places for 
 them and I will tell you the hiding places for them 
 on Tombstone.
 
 Behind your flag in the flag room so you can't see it.
 above the main doorway for your main base, and cameras 
 in the hall for the doorway.
 And behind the brick supports for your main base.
 
 999 Ammo:
 Press ~ to display the debug menu, type =1; Then, 
 open the debug menu again and type giveall(); to get all 
 weapons with 999 ammo
 
 Cheat mode (for host only):
 Press ~ to display the debug menu, then type 
 =1; 
 Then, open the debug menu again and type giveall(); 
 to get all weapons with 999 ammunition.
 
 Standard Weapon:
 The blaster may not be the strongest weapon or the 
 best to hit with, but it will never run out of ammo 
 and while indoors, it almost always hits something 
 (sometimes that's something is you).
 
 Classes:
 Scout armour: When in scout armour you can pilot all 
 tanks and planes, therefore you should take the role 
 of a pilot, take a blaster and spinfusor and a energy 
 pack so if you get shot down you will be able to get 
 back to the base for another plane or tank. Suggestion: 
 Mine laying is also a good idea, as is sniper or stealth 
 operative (ala the cloak pak.)
 
 Assault Armour:
 Is the best, you can pilot almost everything and carry 
 almost any weapon and you have medium speed. Suggestion: 
 Use the Blaster, Plasma rifle, Granade launcher and machine 
 gun.
 
 Juggernaught Armour:
 The turret armour, only use it if you plan to defend or 
 have a buddy to trasport you, its best to be with two or 
 more other units. Suggestion: Always have fusion mortar as 
 it is one of the best weapons in the game. 
 
 Wildcat/Shrike Charge:
 This is a suicide move that isn't for the faint of heart. 
 Equip yourself with scout armor and energy pack, plasma 
 rilfe, chaingun, whiteout granades & mines then take a 
 Shrike or wildcat depending on what you want and how good 
 you are and the terrain. when you are really close to the 
 base, make sure you have some turbo, aim beside the entrance 
 and then charge as if satan was chasing you. Jump off before 
 you hit the wall and the defense turrets sould go for the 
 Wildcat/shrike. Grab the flag and when you hit the entrance 
 again turn round and run backwards, lay the mines, and finaly 
 throw the granades, now use the jetpack to get back to the base.
 
 Use the Mobile Base:
 Spawn the moblie base building and drive it to a key 
 lockation. Example: If the flag is away from the base you 
 place the mobile base as close to the flag as you can. If 
 there is only a thin road or canyon that leads to the flag 
 put the base there and make sure there is at least one unit 
 that is at the base, with a repair pack as it is gonna take 
 a lot of punisment. 
 
 Sniper Team:
 As a little dose of real life, snipers always work better 
 in teams of 2's. This holds true in Tribes 2, as the scout 
 is the only one that can use the sniper rifle but isn't that 
 good in close quarters, it would be good to have someone to 
 back him up. Example: One scout armour with energy pack, mines 
 whiteout granade, laser rifle, blaster and spinfusor. And one 
 assault armour with ammo pack, mines standard grenades, 
 plasmagun, chaingun, blaster and missile launcher. Get to a 
 distant point so you can avoid cross-fire. Make sure you are 
 well elavated, then lay all the mines you have in front of you. 
 Now have the scout start sniping, and sometimes use the laser 
 designator so the assault armour can use his missle launcher. 
 If the enemy gets to close you should try to hold your ground, 
 but after five or seven sniper kills you should change position


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