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New # A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Game: The New Adventures of the Time MachinePlatform: PC

 The New Adventures of the Time Machine
 
 
 HINTS: 
 Examine your surroundings carefully. Some objects 
 are hidden and others blend right in with their 
 surroundings in plain view. You must be positioned 
 in front of an object in order to pick it up. 
 
 Remember that The New Adventures of the Time Machine 
 is a real-time 3D game. This means that NPC�s (non-player 
 characters) go about their business, much the same as real 
 life. They are constantly moving, and therefore will not 
 always be in the same location i.e. the gardener who was 
 gardening in one area may have moved to another when you 
 pass through Hourglass Square a few minutes later. You may 
 find it necessary to follow a character and keep talking to 
 them before they stop and hear you. 
 
 Technical Note: Because of the real-time nature of The New 
 Adventures of the Time Machine, your system may occasionally 
 get bogged down, after a long period of play or on a slower 
 machine, by the continuous stream of instructions required 
 to keep the virtual world �alive�. The solution to this is 
 to save your game and reboot your machine. It is also 
 recommended that you close all unnecessary programs such 
 as anti-virus software that may be running in the background 
 to free up your system resources. 
 
 Jad Garrul 
 
 Jad Garrul is the amount of magic energy you have available 
 at any point in the game. Use your Jad Garrul wisely: 
 Magical spells use different amounts of Jad Garrul, and 
 do not last very long, so must be reinforced as necessary. 
 With practice you will be able to determine which of the 
 spells you have obtained are appropriate for each situation. 
 In some areas you may want to use more than one spell at a 
 time, i.e. your Chronomatic Mask or Armor along with the 
 Invisibility spell. You may also want to immediately 
 activate a Counter spell if your opponent has used a spell 
 to drain your Jad Garrul. Whenever possible, use your Wrist 
 Jadger as it has unlimited energy, instead of your de-
 harmonize spell, which will drain your Jad Garrul. Later 
 in the game you will have the opportunity to obtain a 
 Chronophore which is a very powerful weapon and should be 
 used instead of either the Wrist Jadger or the De-Harmonize 
 spell. 
 
 You can restore your Jad Garrul points by using any one of 
 the following inventory items that you collect along the way: 
 Black Salt Crystals and Shell of Time. 
 
 Sand Points 
 
 Your sand points are the amount of health you have available 
 at any given time. This is shown by a colored bar beside your 
 Jad Garrul in the Nautilus icon. Full green is maximum health. 
 As you lose health the bar goes to yellow, orange and finally 
 red. It is wise to keep your health as close to full as 
 possible. This can be accomplished in two ways: 
 
 1. Using inventory items that you collect such as sand herbs 
 and sand globes will recharge your sand points. 
 2. Using your Hourglass Ointment spell on yourself until you 
 are completely healed. 
 
 Notes: 
 
 Each time your character changes ages during a Time Wave, 
 your Jad Garrul and Sand points are restored to maximum. 
 
 The Charged Hourglass of Ashes will fully recharge both your 
 Sand and Jad Garrul points. 
 
 Shortcut Keys 
 
 Make sure you set up your spells and useful inventory items 
 such as your Wrist Jadger so they respond to your number 
 keypad. There are situations where you may have to use several 
 spells at the same time, draw and fire your weapon, then 
 reinforce your spells again. Setting up your keys (while in 
 a safe location) will help you respond quickly in a difficult 
 situation. This is accomplished by the following actions: 
 
 1) For magic, go into your Chronomatic menu by pressing �c� 
 on your keyboard. 
 2) Select a spell by clicking on it (making it active). Press 
 a number key 1-9. The number will be visible in an offshoot 
 pod in your menu. Pressing that number from then on will 
 cause that spell to show as your 'active' spell until you go 
 back into your Chronomatic menu or set up another spell by 
 keypad. 
 3) Continue setting up your spells, then close the Chronomatic 
 menu. Now when you select those numbers you will see the active 
 spells change according to your configuration. You can set up 
 common inventory items in the same way, such as your weapons,
 Black Salt Crystals, etc. by going into your inventory menu, 
 press �I� and selecting a number from 1-9 in the same method 
 as above. 
 
 Note: you can change shortcut keys at any time. 
 
 Saving a game 
 
 Saving a game will take up half a Jad Garrul point, so you 
 must plan carefully. Save before you enter a dangerous (or 
 unknown) situation. Make sure you save after you have defeated 
 a difficult foe or completed a tough challenge, so you will not 
 have to go through it again if you die. 
 
 Useful hints (For Episode 1 - From the Official Strategy & Solutions 
 Guide) 
 
 Hourglass City Your character begins in a courtyard just off 
 the U-shaped street. Control Wales forward. Press the action 
 key and pick up the object on the ground. It is the Nautilus. 
 Pick it up, then turn and go into the alleyway. Turn left 
 (the other direction is blocked by a cart). A young boy speaks 
 to you; thankfully you discover the inhabitants in this strange 
 place speak English. The boy isn't very helpful because he can't 
 remember anything, but he suggests you speak to the priests of 
 the Sand God. He also tells you to come to him if you have 
 something to trade. 
 
 Take the right alley and continue down it until you reach the 
 columns of Hourglass Square. A cut scene shows a panorama of 
 the large hourglass in the middle of the square. Walk right 
 up to the Hourglass monument. If you turn right, you can walk 
 up the steps to a Palace, but you will not be allowed entry. 
 Instead, turn left. Walk past the first path, which is a dead 
 end. Take the next path on the left. Speaking with people you 
 encounter will help you learn where the Sand Temple is, and 
 what the Hourglass monument in the center is for. 
 
 As Wales reaches the archway, you witness a cut-scene portraying 
 a temporal storm. People begin to change ages, some grow older 
 and others grow younger. Wales himself has become a boy again. 
 Continue through the open archway and down the street until you 
 reach Temple Square. Walk forward a little to the left Look at 
 the altar. On the left hand side is a wooden bowl. Position 
 Wales directly against the wall of the temple, in front of 
 the bowl and take it. 
 
 Continue around the temple until you reach a darkened altar. 
 There is a man dressed in a blue sarong and a red shirt, 
 praying in front of it. You can see a weapon there but the 
 man won't let you get near enough to it. Turn left and continue 
 around the temple until you reach an entrance. Go inside the 
 temple and speak to the priest. He is praying at the large statue 
 in the center. The priest explains that the temporal wave removes 
 the memories of everyone except for the sacred guards and the 
 priests, in exchange for protection. The memories are stockpiled 
 and kept by the Sand God Khronos. You learn that the Shekandar 
 monks in the desert are masters of magic and they may possibly 
 have a solution to your predicament. The priest suggests that 
 you go inside the Chronomatic Sphere to find some answers. 
 
 Walk to the sphere, climb up its stairs and push open the 
 door... 
 
 Inside the sphere you notice how strange it is that such a 
 small sphere can contain such a large cavernous area. You 
 have also been given duplicate sand points and Jad Garrûl 
 allotment for inside the sphere. Walk forward and you will 
 see a Lemur before you. He observes that you have magical 
 qualities and suggests that you touch the blue crystals to 
 learn some spells. There are three spells to take in the 
 cavern. Familiarize yourself with the area as subsequent 
 spheres are laid out in the same manner but the spell crystals 
 are placed in different locations in subsequent caverns you 
 will encounter. Take the De-Harmonize, Warp and Hourglass 
 Ointment spells. Speak to the Lemur before you leave the 
 sphere. The Lemur will tell you the purpose of each and says 
 you can practice inside the sphere without using up your Jad 
 Garrûl. Leave the sphere. 
 
 The temple priest approaches you and says now that you have 
 awakened your magical power, you must go to the monastery. 
 Before you can pass through the desert though, you must find 
 a certain relic that will lead you there. Leave the temple. 
 
 Turn left and go past the first darkened altar back to the 
 altar with the Wrist Jadgar in the left top corner. Now that 
 the man dressed in the blue and red sarong is gone you can 
 reach the weapon. When you touch it, it becomes activated. 
 Take it and put it into your inventory. 
 
 Turn around and go towards the merchant's (old woman) stand. 
 Touch the basket to the left of the stand three times. There 
 is something inside that squawks each time you touch it, 
 annoying the woman. After you touch it the third time, she 
 goes over to the basket to try to quiet whatever is in there. 
 Quickly, take the chance while her back is turned and dash 
 behind the counter. (If you cannot perform this act quickly, 
 she will come back to you and tell you to get out from behind 
 her stall. You will have to use the Warp spell to make yourself 
 invisible and then take the ointment.) Unless you are very quick, 
 the old woman will return to her stall before you have a chance 
 to pick up the Vissahid ointment from behind the counter. If 
 she sees you, you will not be able to pick up the ointment. 
 Instead, she will challenge you and try to shoo you away from 
 stealing her wares. You must return to the basket and start 
 again. 
 
 Take the Vissahid ointment and head around the temple until you 
 reach the street to the left of the lily pond (the street from 
 which you entered the Square) to return to Hourglass Square. 
 Walk up to the Hourglass monument and turn left. Take the second 
 left pathway. If you get to the big gate, you have gone too far. 
 Turn left at the garden path. Walk down the path until you reach 
 the gardener (he is the gentleman wearing the teal green shirt 
 and cap, tending to his plants). If you take too long in locating 
 him, you will have to search around the garden for him. Once you 
 find him, engage the helpful fellow in conversation. Keep talking 
 to him until he gives you the sand herbs. Leave the Hourglass 
 Square by the street you originally took to enter it. Turn right 
 and go to the U-shaped street, up to the merchant stand with the 
 white and brown striped awning. You should recognize this area as 
 it is near where you first landed your machine. 
 
 Due to the temporal storm, the merchant boy you met earlier 
 is now a large, old man who has been forced to stoop over 
 with age. When you talk to him he asks you to find something 
 for his terrible backache. Give him the ointment. He gives 
 you a relic. It is a compass; exactly what you need for 
 traveling in the desert. Say "yes" when asked if you want 
 to trade. Offer him the bowl and he will trade a knife for 
 it. 
 
 Turn back and take the path to Hourglass Square. Walk up 
 to the Hourglass monument and take the second path to the 
 left back to Temple Square. Walk around the temple to the 
 old merchant woman's stand (where you made the bird squawk 
 and then took the ointment). Take the road just to the right 
 of the stand, not the lane behind the temple. 
 
 You enter a cut scene where you observe a guard who shoots a 
 young boy for allegedly trying to steal his Tripodon. Approach 
 the guard and blast him with either your De-Harmonizing spell 
 or your Wrist Jadgar. You must keep hitting him with the spell 
 or firing the Wrist Jadgar at him as he will protect and defend 
 himself by firing back at you. Keep firing until he is de-
 harmonized. Take the Tripodon. 
 
 A cut-scene shows your character traveling through the desert 
 to the monastery. 
 
 End of Episode 1 
 
 Episode 5 -The Rebel Camp (This is also the episode played 
 in the Demo) 
 
 Walk over to the other pen containing a Tripodon. To the right 
 of the pen is a honey cactus tree. Use your knife to cut off a 
 piece. Talk to the Tripodon caretaker. Offer him the honey 
 cactus. In exchange, he offers you a drink of Ashfire. 
 
 Go over to the man with the Wrist Jadgers and speak to him. 
 Touch the Wrist Jadger. It is now recharged! Speak to the man 
 again and he will give you a Sounding Stick to help you through 
 Ulmoreth's Arch. 
 
 Turn around and go to the large tent to the left of Willoughby's 
 pen. Show the rebel standing in front of it your Hourglass and 
 he will give you a charged Hourglass. Go in the tent. 
 
 Ashamira offers you some black salt crystals that you gratefully 
 take. Talk to her again and she gives you some important last-
 minute advice. Cast the Voyage of the Arch spell in front of the 
 red, thorny Arch, roughly standing in the area where a pattern on 
 the floor looks like arrows pointing inwards. A doorway appears. 
 Go through it.


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