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Game: Team 47 GomanPlatform: PC

 Secret Codes:
 
 During gameplay, secret codes may be entered with the keyboard. All
 of the secret codes are activated by having the user hold down the
 (~) or F6 keys and then type one of the following codes.
 The (~) or F6 key acts as a "shift" key for entering codes, and it
 must be kept held down while you slowly type in the code. The code
 will be entered into gameplay once you release the (~) or F6 key.
 
 ~POWER Turns off Monster AI
 ~OWQUITIT Stops spores from targeting robot
 ~YOUPYRO User can play as monster for current level
 ~YOUTWIT Play as robot (used after ~YOUPYRO)
 ~WIPEOUT Kills current monster
 ~TRIPWIRE Kills current robot
 ~POWERUP Gives monster full energy
 ~POWERTIE Gives robot full energy
 ~TYPEWRITER Prints framerate to screen
 
 - Windows95 Run Command Line Parameters: -
 
 To use these options, you need to install GoMan then use the Win95
 "run" command and enter in these numbers with a space after the EXE.
 Click on the Windows95 "Start" button, then click on "Run", then
 "Browse" to the directory that you installed GoMan in, choose the
 GOMAN.EXE & choose "Open". Type a space after the GOMAN.EXE portion
 and then type in your desired combination of the 6 numbers.
 
 Example: GOMAN.EXE 124411 (this would choose level 1, 640 mode, full
 screen, detail on high, andfancy type transparency)
 
 The following are explanations for each of the 6 numbers:
 
 1st: chooses the level.
 
 Number can be 0-6 for regular version, must be 1 for shareware
 version. 
 
 2nd: chooses the video mode.
 
 1= 320 x 240 x 8 bit mode
 
 2= 640 x 480 x 16 bit mode
 
 7= 512 x 384 x 16 bit mode
 
 3rd: chooses window size
 
 1= small
 2= medium
 3= letter box
 4= full screen
 
 4th: chooses detail level
 
 1= lowest ; smallest land, color key only
 2= low ; small land, color key only
 3= medium ; regular land, color key only
 4= high ; larger land, alpha transparency, perspective correction 5=
 highest ; largest land, alpha transparency, perspective correction,
 lighting, bi-linear filtering
 
 * 4 & 5 are primarily for D3D cards.
 
 5th: not in use
 
 This not in use, but it must must set to 1 if you want to use the 6th
 variable. 
 
 6th: chooses transparency & translucency type
 
 0 = color key only
 1 = Fancy type
 2 = semi-fancy type*
 3 = translucent type
 4 = normal type
 5 = alternative type transparency**
 
 *(This one will improve quality on ATI Rage II, 3D Labs Permedia/2&
 Cirrus 5465 Laguna chips)
 **( This one will allow for GoMan transparency to work on the Cirrus
 Laguna "64" chip)


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