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Game: Jagged AlliancePlatform: PC

 Have one of your mercs walk a longer distance than his/her
 action points will allow (like 80 or so).
 Watch the merc's action points as they decrease.  When the
 merc's action points get below the amount usually
 needed to shoot (but _not_ to zero), right click on their
 picture to spin it around and get the three buttons.  Click
 on the "reserve points" button (I believe it has to be
 unchecked before this little cheat is attempted).  Then right
 click on the picture again to spin it back around.  The merc
 will continue walking (as usual), but he/she will walk _all_ the
 way to wherever you told him/her to go, with absolutely no
 regard for action points.  A nice way to get out of range of
 that sniper...
 
 
 
 When it's your opponents time to move, simply press [Crtl][F]
 and the right to move will get back to you, without giving the
 chance to do something. 
 
 HexCheats: 
 
 Edit the marked offsets in your saved game. 
 First search for the name of your hero, the next three rows
 are the important ones. 
 
 00 00 00 00 00 00 00 00 00 00 NA ME HE RO 00 00
 00 00 00 00 00 12 00 01 08 00 00 00 00 00 01 XX
 XX 00 00 00 00 00 64 YY ZZ AA BB CC DD EE FF 00
 
 
 Offset -- Contents -- Change to 
 
 XX XX -- Health -- whatever you like
 YY -- Mobility -- 63
 ZZ -- Apitude -- 63
 AA -- Wisedom -- 63
 BB -- Medicine -- 63
 CC -- Explosive -- 63
 DD -- Mechanics -- 63
 EE -- Acurateness -- 63
 FF -- Experience -- 63
 
 
 And a little money? Change the first three bytes in sector


Duplicate items
Press [Alt] + S to quick save the game while in your sector. Take an item from the 
speed inventory bar at the bottom of the screen and keep it "floating". Press [Alt] 
+ R to restore the game. The selected item should still be in-hand as well as in the 
inventory. Place the "floating" item into an open location in the inventory to obtain 
two of the same item.


No action point limit
Direct one of the mercs to travel a longer distance than the available action points. 
Watch the action point total as it decreases. When the action points are below the 
number needed to shoot, but still more than zero, click the Right Mouse Button on 
the merc to spin it around and display three buttons. Click on the "Reserve Points" 
button, which should have been unchecked previously. Click the Right Mouse 
Button on the merc to spin it back. The merc will continue walking to the 
destination while ignoring the action point limit.


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