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Game: Emperor - Battle of DunePlatform: PC

 King Worm Tip:
 As soon as the final mission begins move the 
 "Duplicator" in front of the king worm and 
 duplicate a few sonic tank. Then move the sonic 
 tanks away from the duplicater. Otherwise they 
 will be hit by the super-kanon. Then take position 
 before attack the king worm. Don't let the tanks 
 stick together (because of the super-kanon). 
 And after a few attack you can move on to the 
 next game.
 
 Useful hints:
 Infantry Defence - Atreides Only: 
 Atreides have to be one of the strongest defenders, 
 with the Machine Gun Tower and the Missle Turret. It 
 is simple to defend with simple Infantry, First find 
 the entrance. If possible find the main one. Build 10 
 Kindjal Units and 10 Snipers. Place 5 Kindjal and 5 
 Snipers on either side of the entrance. Deploy the 
 Kindjal and bingo, you've got the kindjal to take out 
 tanks and the snipers to take out infantry. 
 
 Sniper Offence: 
 Atreides Only First off, build 6 snipers, If there are 
 barrels around the builds of the base and such..thats all 
 you'll need. If not, add 6 Mongooses and and 8 Bikes to 
 the list. That should do fair, add stronger units as the 
 diff. goes up. This should work when there are two entrances, 
 bring the snipers around rear, and start picking off 
 Infantry [ Or barrels ]. All their units should come after 
 the snipers then fly the bikes into the middle of the base 
 to take out defences and the units from behind. Then have 
 the Mongooses paste the base. 
 
 Creeper Tank - Atreides Only: 
 First build 5 Engineers and an APC, Pile the Engineers into 
 the APC, park the APC infront of the opponent's base. Once 
 it cloaks, creep it slowly an inch at a time, keeping it 
 cloaked. Once the APC is deep enough without being seen, 
 unload it and take over 5 buildings. Sell them, you'll get 
 infantry and money. 
 
 Infantry Offence - Counter - Ordos Only: 
 A simple way to take out any offence of infantry, is just a 
 few Mortor infantry, just deploy them at the top of the ramp. 
 Out of ranges of the Kindjal and snipers. They'll get a height 
 advantage and take them out in a few seconds. 
 
 Infantry Offence/defence - Ordos Style: 
 The same can be done with ordos, all you need is a mortors 
 instead and The Freman Subhouse. The Freman warriors have 
 same range as snipers and can cloak.. 
 
 Infernal Offence - Harkonnan Only: 
 For a nice attack force from Harkonnan, not that a few tanks 
 can't take out half an opponents force. First 4-10 Inkvine 
 Tanks and about 25 Flame troopers. With the Inkvines fireing 
 away, and the flamers igniteing the remaining waste from the 
 Inkvine's attacks. Your sure that any Infantry will be ash 
 and you'll be turning tanks into microwaves.. 
 
 Overwhelming Forces - Ix Sub-House: 
 With any House and the Ix Subhouse, Build a duplicator and 
 one of your strongest units (Ordos:Deviator, 
 0Harkonnan:Devisator, Atredies:Sonic Tank ). Build two Adv. 
 Carryalls, and drop them near a base, On rock..I've made 
 that mistake...Deploy the Duplicator, and simply duplicate 
 the unit you brought with it, and just send the units in, 
 not the real one..so you get a free supply of strong units 
 that build in seconds. Another trick to use on the Ordos is 
 to duplicate the enmies laser tanks..The duplicate laser 
 tank will shoot the sheilds will refract and blow both of 
 them up. You didnt pay for you tank so no shead tears. 
 The Laser tank is also great to mass produce..as it is fast 
 and will move away so you can make more. 
 
 Harkonnen: Easy win against the CPU: 
 Build four or more Harkonnen Devastators and for to eight Advanced 
 Carryalls. You may need to build more then 4 when fist attempting 
 this trick Devastators group "1" and each Carryall a number after that (such 
 as 2, 3, 4, 5, 6, 7, 8, 9). Collect all your Devastators and then 
 Transport them to best location in the enemy's base. If they do not 
 have a weak point, you can attack by way of the front door or make 
 a suicide run for the Construction Yard and Factory. If you take the 
 front door approach, just keep your team close, and concentrate 
 firepower on one unit at a time. Remember to take out Laser Tanks 
 and missile-type enemies first. You may go full force, but the CPU 
 is dumb and will send all units to attack be slapped down with ease. If you take the suicide approach, just go 
 for the Construction Yard and then the Factory. Better yet, if the 
 Refineries are close to each other, take them both out and the CPU 
 will sell all structures 90% of the time. Then, all you have to deal 
 with is the last of their units.
 
 Harkonnen: All House units:
 Capture a Construction Yard of a different House. Make sure you have a 
 Advanced Carryall near and select the Construction Yard. Then, select 
 somewhere else on the map. The Construction Yard will undeploy and turn 
 back into an MCV. At this point you can grab it with the Advanced Carryall 
 and take it back to your base, where you can then redeploy it and build 
 the entire army of your enemy. In this manner you can have every unit 
 (except SubHouse) in one game. With this flexibility you can have the 
 ultimate army.
 
 Harkonnen: Steal Harvesters:
 Get some Advanced Carryalls and you can steal the enemy's Harvesters. 
 Make sure you do not go too close to your own forces. If you do, then 
 your own Carryall may be damaged or destroyed as your own units try to 
 kill the Harvester. In this way you can keep them out of the game 
 without alerting the enemy that a unit has been lost (if playing human 
 player). The CPU may or may not make a new one, and in this way you can 
 slow them down. This trick also works for stealing any other unit, 
 however it is dangerous because it wont pick the unit up immediately. 
 It takes a few seconds to become airborne, and while on the ground any 
 weak unit can take a pot shot at you.
 
 Atredes: Stopping sieges with Minitowers:
 The Atredes Minitower unit (huge four-turreted mech) is 
 extremely powerful. Use the following trick to stop the 
 AI's siege with those Minitowers. Get several cheap AA 
 units and an Advanced Carryall unit to pick up the Minitowers, 
 which the AI never escorts. Place them carefully near the AA 
 troops. That will keep the troops from hitting your Advanced 
 Carryall. The Minitower will not be able to fire. This works 
 best for the Ordos. If your Carryall is hit, then it will repair 
 itself.


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