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GameCube (GC Cheats)
| Game: Prince of Persia: Warrior Within | Platform: GC |
Alternate ending:
Complete the game with all nine Life Upgrades.
Illustration Gallery:
Successfully complete the game to unlock the Illustration Gallery.
Defeating The Empress Of Time:
To defeat the empress of time for the last time, dodge all her attacks, especially
the kicks. Do not let her get near the girl in red. When only a little of her life
remains, keep blocking and press Y or B.
A good but slightly cheap way to defeat the Empress of time in the normal ending
is as follows. At the end of the intermission sequence, immediately jump
backwards towards the edge of the "arena". Simply back away off the edge. It is
impossible for her to attack the Prince while he is hanging from the ledge. Shimmy
over a few feet from her (she usually will not follow). Anytime you are ready,
simply pull yourself up and do a three-hit combo on her. If she blocks one of the
attacks, jump back quickly to the edge to avoid a combo from her. If she slows
down time, immediately go back and hang from the ledge until time returns to
normal. Doing so is a good way to save your Sand Tanks until you find a better
opportunity to use them. Once you feel like it, use one of your own sand tanks to
slow down time. Then use the B(3), Toward, A(6) combo. Once you finish this
combo, jump back towards the ledge. You may then choose to either use the
three-hit combo or the Slow Time combo described above. Any time she uses the
whirlwind attack, just run away. Using your Sand Tanks to slow time for this attack
is not recommended, as it only takes away two to three seconds of the whirlwind.
Try to keep all of the whirlwinds away from the camera. By doing this, you can
run towards the camera without worrying about hitting a whirlwind. Once the winds
are done, repeat the strategy discussed earlier. It may take a while to complete
and is cheap, but it is much easier than actually trying to dodge her attacks.
Defeating The Dahaka:
You must have all nine Life Upgrades to gain the final sword, The Water Sword, to
fight The Dahaka and receive the alternate ending. Before you enter the Central
Chamber the second time, make sure you go to the pedestal in the middle of the
hourglass room to receive the Water Sword. Enter the Central Chamber to trigger
the intermission sequence. Then, chase the empress to trigger the alternate Boss
fight with The Dahaka. This can be a very tricky Boss (especially under the hard
difficulty setting), and he may seem very cheap at first. Immediately when the
fight starts, trigger the Ravages Of Time attack against the beast. Do this twice,
then run around and refill your Sand Tanks. The Dahaka will try to shoot his
tendrils up through the ground in front of you. The best tactic to avoid them is to
run around in a circle -- they will not touch you. After your Sand Tanks are filled,
go back towards him. When you get close to him, he will shoot tendrils out of his
stomach at you. Roll under them then activate Slow Time and hit him until his
health is about half way down. An intermission sequence will start, and the beast
will be hanging on the side of the cliff. Run over to him and use Ravages Of Time
as much as possible. When his health gets too low, he will jump up into the center
of the stage and regain half of his health. This is when he becomes angry and
things get tricky. He will try to jump on you multiple times. Run around the stage
collecting the sands, rolling out of the way when he jumps towards you. If he
misses you, he will try to shoot his tendrils at you; just run or roll away from him.
Eventually he will go back to shooting tendrils out of the ground. When your sands
are full, run towards him and use the same tactic as before. When your down to a
couple of Sand Tanks, fill up again. The strategy is to get his health as low as
possible before he gets knocked to the side of the cliff, then use either Slow Time
or Ravages to kill him off before he jumps back up again.
Get the Light Sword. Ensure that you do not throw the Light Sword. Hang onto it
until the Dahaka fight. Beat on him as instructed above, but when he hangs on the
ledge for the first time, slow time and hit him with the Light Sword (not the Water
Sword). He should die before he is able to jump back up. If not, you will defeat
him the second time.
Defeating Shadi:
This is an easy but precise way to defeat Shadi. Attack her until you hear a
large "clank", which indicates that she has blocked. Then, roll to the side of her.
When this is done, most of the time you will be able to get behind her and repeat
the attack. You should get to hit her about four times (and possibly up to six
times) before she blocks. However, sometimes you may only hit her about two
times before she blocks. You must listen for the "clank".
Defeating the first Boss:
Block and do the attack were you jump behind her, and attack her twice.
Remember to block immediately after this or she will hit you down.
While fighting the first Boss after you become the Sandwraith, use slow time to
easily kill it. It will rarely get a hit on you, and your Sand Tank will regenerate
during this time. Whenever it runs out, immediately start slow time again.
Remember to stay behind it or its attack will knock you off the platform.
Defeating the Crow mini-Boss:
Use the following trick to defeat the mini-Boss that is formed from the evil crow
enemies encountered in the beginning of the game after the ship level. Jump over
him and slash him in the air repeatedly. By doing this, he cannot hit you. You must
wait a few seconds between attacks. Also, in the last two stages, you will be on
platforms; be careful that you do not fall off.
Defeating the Golem Boss:
To defeat the harder Golem Boss that throws exploding monsters at you, have at
least five Sand Tanks full. Activate Ravage Of Time (press R, then tap L) and hit
him behind his legs (which has no armor). Then, jump on his back and onto his
head. Immediately activate Ravage Of Time again so you can hit his head faster.
When it wears off, activate Eye Of The Storm (press L), then keep hitting him. You
should then finish him off.
Defeating the mechanical tower Boss:
To defeat the large Boss on the mechanical tower stage, continuously hold R to
block, and dodge all his attacks by pressing A while blocking. Control the direction
of your dodge by moving the Analog-stick. Note: Dodging to the left or right is
best. Blocking his hits will not work, as you will die after four hits. He has no
armor on the back of his legs; when you get behind him, hit his legs and prepare
to dodge again. After a few times of doing this, he will fall to his knees. You will be
able to jump on his back by pressing A. Strike him in the head with your sword
five to eight times. He will then throw you off if you do not jump off in time.
Repeat this three or four and he will die.
Roll under his legs (it is a lot easier than trying to go around) and slash at the
back of his ankles. When he drops to one knee, press A to climb up his back.
About halfway up his back, slow down time and begin slashing at him. You should
be able to kill him before he can throw you off his back. Also, when he dies he
gives you a sand tank, so it is like earning it back.
Defeating enemies quickly:
When you are on a cliff or platform with areas to fall off and enemies start
attacking in groups, just throw them off instead of wasting Sand Tanks or fighting
them all head on. This saves time, especially when you reach The Cliff as the
Sandwraith.
Use the following trick to easily defeat any of the large enemies that require you
to jump on their backs and get hits. Use Slow (tap L) when you are climbing up its
back. Once you get up there, start hitting it as much as possible. Eventually,
before time runs out or it has the chance to throw you off its back, you will be able
to stab it in the neck and it will fall. By doing this, you will only use one Sand Tank
and it will be refilled by its death. Note: Do not use any other Sand Tanks prior to
jumping on its back, or else you will waste them and not get them back too
quickly. Note: You may have to use two Sand Tanks while on its back if it is used
too early.
Glowing sword:
Go to the Mystic Caves with a sword that can break walls. Pass the first gate that
unloced to find a passage divided by a pit with a switch on the floor. Jump into the
pit and get through the breakable section of wall at one end. Break the weapon
rack that is behind it to get the glowing sword. This secondary weapon does a
large amount of damage, but with every use will also increase damage given to
the Prince.
Hockey stick:
After getting a sword that can break walls, return to the Central Hall during the
Throne And The Mask level. Turn the lever to cover the ground level gap. Follow
the same path used to get the Life Upgrade in this area. However, instead of
entering the door, turn right and break the part of the wall with sand coming down
with your sword to find a weapons rack that is hiding the hockey stick weapon.
Pink flamingo:
After getting a sword that can break walls, get to the Garden Hall (Present). Begin
at the middle passageway at the very top of the hall. Wall run to the rope, then
wall run to the central platform. Turn to the left and walk through the rubble that
should be in front of you. Turn around and hold onto the platform you were just
standing on. Then, jump across the gap to the next platform. To your left is
another platform with a switch. Once there, use the switch then go back to the
platform you were just on. Climb on the block that is now here, then do a vertical
wall run and jump to get to the beam above. Walk along the beam to the right
then jump to the ledge on the far wall. Follow the ledge until you find an alcove.
Drop down into the alcove and use your sword to break the rear wall on the right
side. The pink flamingo weapon is hidden in the weapon rack. One hit from it can
knock anything except Bosses to the ground.
Rayman's glove:
Get to the main tomb in the Catacombs. Exit this area to begin a Dahaka chase.
Notice that the passageway branches during the second and third Dahaka chase.
Turn left here and find the weapon rack immediately to your left. Break the
weapon rack to collect Rayman's glove. One hit from it can knock anything except
Bosses to the ground.
Teddy bear:
One of the miscellaneous secondary weapons is the teddy bear. Locate it after
earning the Scorpion Sword in the clock (west) tower. There are three encounters
with a giant golem enemy in the clock tower when you initially go through it. The
first is before you start negotiating the vertical climbing of the tower (past); the
second is atop the clock tower (past); and the third is stationary and throws
exploding monsters in the clock tower's second area (past). Look for the room
where the second giant golem enemy is found. You need to be in the present (find
a time portal) and drop into the water-filled dead end past the golem's room.
Break the wall and retrieve the teddy bear. The teddy bear is almost unbreakable
and does almost no damage, but has the ability to restore lost life to the Prince
with each successful blow on an enemy.
Finding your way at the clock tower:
Once you get to the huge room in the clock tower, the camera will zoom in on the
Sand Troll with boxes. When you defeat the enemies, the troll will keep throwing
the exploding Sand Dogs. There are two weak walls on the left and the right. Go
to the right one first. You will see a weak wall. Stand by it and look at the troll.
When you see the troll throw those dogs, get out of the way. Look in the hole and
you will see a water fountain. If you are running low on health and want to save a
game, go right first. Do the same exploding tactic with the troll.
Old sword:
On the ship where the game starts, look at the weapon that your dead shipmates
have dropped (the humans, not monsters). Most of them should be the sword you
started with Prince Of Persia: Sands Of Time.
Life Upgrade locations:
1 (Past): After fighting the girl in black a second time, pull the large altar on
ground level of the sacrificial chamber to reveal a secret door. Go through the
trapped hallway and get the first Life Upgrade.
2 (Past): This is done after Slow Time is earned. From the room where the Prince
has an intermission sequence with the maggot man creature, go into the large
courtyard-like room with a timed floor switch next to some stairs. This switch
opens a low gate at the top of the same set of stairs. Go through that trapped
hallway for the second Life Upgrade.
Note: To obtain the second Life Upgrade without getting the power that slows time,
you must find the switch behind the barrels. Press the switch and wall ride up the
wall, instead of running up the stairs roll. If done correctly, you should make it a
moment before the door closes.
3 (Past): This is done after the Serpent Sword is earned. Rotate the turnstile
switch directly opposite the facing of the metal nub where the Serpent Sword was
used to create platforms to a door at the bottom of the chasm. Use long wall
jumping to slow the Prince's descent down to the level of the door. Past that door
is a trapped hallway that leads to the third Life Upgrade.
4 (Past): When exploring the Garden Tower, look for a room that is overgrown
with vegetation and is directly below a box and folding bridge puzzle. It is in the
same vicinity as the first switch that turns on the water for the Garden Tower. A
break in the fencing allows the Prince to drop off and use ledges to access a door
underneath the overgrown vegetation room. The fourth Life Upgrade is past that
trapped hallway.
5 (Past): When exploring the Garden Tower's second water puzzle, ledge up after
turning on the water (but before exiting the room with the turn switch) for the fifth
Life Upgrade.
6 (Past): When exploring the Clock Tower, look the giant Golem enemy that
throws explosives. One breakable wall is a save point, but there is a second
breakable wall on the other end of the room leads to the sixth Life Upgrade.
7 (Past): After gaining the Scorpion Sword and a particularly tough giant Golem
encounter, a ladder leads the Prince to a Roman courtyard room. Two breakable
walls are here -- one has a switch, and the other has the door which requires Slow
Time to access. The seventh Life Upgrade is past that door.
8 (Past): After entering the Library, the Prince will need to pull out two bookcases
to continue his progress. Look for two circular ledge/beam structures (one of
which will have a Ninja) after dealing with the bookcases. One of the circular
ledge/beam structures leads to a wall with three levels of ledges that may be
climbed/sidled. This is a detour to the eighth Life Upgrade.
9 (Past): There is a location near the beginning where you chased Shadee (girl in
black) and a door shut behind her. You then have to go up a set of platforms to
finally reach the switch atop the room, just before sacrificial pit. Go back there
when you get a sword that can break walls. Make your way back up this room.
Look carefully when on the top platforms. There should be a set of metal bars in
one of the wall that seem damaged. There is a crate behind those bars. Break the
metal bars with your sword. Bring the crate onto the platform and look up. You
can use the crate to access a passage in the roof to reach the ninth Life Upgrade.
Blood continues to pour:
Only have your primary weapon. Find a low level enemy (for example, Raiders,
Blade Dancers, etc.). Run towards them and press Y to jump over and grab them.
Once you have grabbed one, press X rapidly until the Prince steals its weapon and
cuts its head off. If the Prince cut it in half, just find someone else. When you see
blood appear, pause game play. Remain idle, and the blood will keep gushing.
Play as Sandwraith:
When you reach the portal room for the second time, when you have to switch the
time to the present for the first time, the Prince will say that something is wrong.
You must run the switches on the wall to make the portal work correctly. Do not
run the switches on the wall. Instead, enter the portal as it is and you will switch
the time to the present. Save the game, then exit and load the game. You will now
be playing as the maggot man. In this mode you will constantly lose life and much
more health when hit than in normal mode. However your attacks will be very
powerful and you are much more quicker. Note: Save the game on a different file
if you wish to continue the game as the Prince.
Strange waterfall:
When going towards the third life upgrade after you obtain the Serpent Sword, the
door that leads to the hallway has a waterfall. When walking through it, the Prince
will become invisible. For the strangest results, walk slowly back and forth through
the waterfall. Sometimes only the Prince's hair and sword will be visible. When this
happens, walk slowly and his hair and sword will sink through the ground and
disappear. After you get the upgrade, if you look through the waterfall everything
will be black until you walk past it.
Die from falling while on ground:
Go to the Garden (Present). Make your way to location of the Dahaka chase #3
intermission sequence, when he annihilates Ravenman and he throws the Prince
against the wall. Go to the same exact platform where Dahaka threw the Prince at
during chase #3. From this platform you had to do a wall run to grab the ladder at
your left. Once you are on that same platform, hang down from it. Try to jump to
the platform with the pole sticking out (parallel to the ladder). Once you jump
towards it, notice that the platform will become invisible and that you will land on
the ground. Try to walk around the environment. As soon as you try to take a
step, you will instantly die as if you fell from a platform.
Click here to find more Prince of Persia: Warrior Within cheat codes.
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