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GameCube (GC Cheats)
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Game: Resident Evil 2Platform: GC

 Super Stamina
 For limited invulnerability, mix the green, blue and red herbs in that order. 
 You MUST mix the herbs in that order, or they will not work. Green and 
 Blue MUST be mixed together first, then you add the red herb.


 Lock Combo
 In all games, the combo for the safe in the police office id 4542. For 
 LEON, it has shotgun shells and a map. For CLAIR it has acid rounds (for 
 grenade launcher) and a map.


 Trick - Rocket Launcher
 Performing this trick will allow you to pick up the Rocket Launcher with 
 infinite rockets. Beat either character's Scenario B with a B Ranking or 
 better without saving once. After you've done this the Rocket Launcher 
 will appear in the next game you start inside the first chest. Note: In 
 order for this trick to work you must start your new game over the file in 
 which you received your B Ranking.

 
 Gatling Gun with Unlimited Ammo
 Complete either character's second scenario without saving the game in 
 under 2.5 hours with an A or B ranking for the special gatling gun. The 
 special weapon will appear in the next game after the first chest is opened.


 Master Cheat
 As soon as the Title Screen appears, Press Down, Up, Down, Up, A, B,
 Left C, Right C, Start.

 
 Invincibility
 
 At the load game screen, press Down(4), Left(4), L, R(2), L, C-Up,
 C-Down. If you entered the code correctly, the game will return to
 the main menu. 
 
 Infinite ammunition
 
 At the load game screen, press Up(4), Right(4), L, R, L, R, C-Right,
 C-Left. If you entered the code correctly, the game will return to
 the main menu. 
 
 Hunk scenario
 
 At the load game screen, press Up, Down, Left, Right, Left(2),
 Right(2), L, R, C-Up, C-Right, C-Down, C-Left. If you entered the
 code correctly, the game will return to the main menu. Alternatively,
 successfully complete either character's second scenario in under two
 hours and thirty minutes with saving less than twelve times. Hunk is
 a soldier that must reach the second floor of the police station from
 the sewer with just battles and no puzzles. -From:
 piripitonchi@yahoo.com 
 
 Tofu scenario
 
 At the load game screen, press Up, Down, Left, Right, Left(2),
 Right(2), L, R, C-Up, C-Left, C-Down, C-Right. If you entered the
 code correctly, the game will return to the main menu. Alternatively,
 successfully complete either character's first and second scenarios
 in less than three hours. Then, play the game again with the other
 character, and successfully complete their first and second scenarios
 in less than three hours. Play the game a third time and complete
 either character's first and second scenarios again in less than
 three hours. Note: The game must be saved less than twelve times
 during each of the six scenarios played and bonus weapons must not be
 used. Tofu is a piece of tofu (food) that must reach the second floor
 of the police station from the sewer with just battles and no
 puzzles. Tofu can not use any weapons other than a knife. -From:
 piripitonchi@yahoo.com  
 
 Bonus weapons
 
 Successfully complete either character's first scenario in under two
 hours and thirty minutes with an A or B ranking for the rocket
 launcher with infinite ammunition. Successfully complete either
 character's second scenario in under two hours and thirty minutes
 hours with an A or B ranking for the gatling gun with infinite
 ammunition. Successfully complete either character's second scenario
 in under three hours with an A or B ranking for the machine gun with
 infinite ammunition. Note: The bonus weapon will appear in the next
 game after the first chest is opened. 
 
 Alternate uniforms
 
 Start a game on the normal difficulty setting. Then, go to the police
 station without collecting any items. Quickly move past the zombie
 that appears in the alley near the police station. Collect the
 shotgun, then kill the zombie. Take the special key from the zombie's
 body and go to the dark room to open the lockers with alternate
 uniforms. Claire has a single alternate uniform, with a quick
 shooting revolver. Leon has two alternate uniforms, one of which will
 allow him to shoot with one hand. 
 
 Randomizer mode
 
 Successfully complete both scenarios. Then when starting a new game,
 a choice for original or randomizer mode will appear after selecting
 your character and difficulty settings. Randomizer mode places items
 and objects randomly throughout the game.
 
 EX file locations
 
 1. Scenario A: In the cabinet in the file room.
 
 2. Scenario B: On the desk in the Culture Experiment room of the Lab.
 
 3. Scenario B: On a Umbrella soldier body in the Sewer B2 Wastewater
 Channel (east side).
 
 4. Scenario A: Go behind the counter of the Gun Shop, on top of the
 counter. 
 
 5. Scenario A: In the briefcase near the end of the Bus at the
 beginning. 
 
 6. Scenario B: On Hot Dog Cart on the first street.
 
 7. Scenario A: On the table in the room with the Fans and the blue
 doors in the Police office.
 
 8. Scenario A: On Jill's desk in the S.T.A.R.S. office.
 
 9. Scenario B: On Rebbeca's desk in the S.T.A.R.S. office, near the
 first aid bag hanging on the wall.
 
 10. Scenario B: In the passage with stairs just outside the Police
 station doors.
 
 11. Scenario A: The Lab, in the B4 Vaccine room.
 
 12. Scenario A: The observation room of the police station on table,
 the one-way glass.
 
 13. Scenario B: In the Lab in on the desk in the P-4
 Laboratory-across from the moth room.
 
 14. Scenario B: On the table in the room were the Chief dies.
 
 15. Scenario B: In a cabinet in the monitor room that shows the
 Tyrant in the Factory.
 
 16. Scenario A: In the Library of the Police station in a bookcase on
 the northern upper level.
 
 Hidden ammunition
 
 The following locations behind and within the police station in the
 first scenario contain hidden ammunition caches:
 
 Alleyway past the stairs of the gunshop
 
 Turn towards the trashcans opposite the blue dumpster and search them
 for hand gun bullets.
 
 Alleyway past the basketball court
 
 Go past the zombie-filled basketball court until you find a van.
 Search the back of the van and to receive hand gun bullets.
 
 Dark Room
 
 Search the filing cabinet along the wall (next to the storage box)
 for hand gun bullets.
 
 S.T.A.R.S. office
 
 Check behind the "trashed" desk for hand gun bullets.
 
 Hall with the stairs to the basement
 
 Search the mop bucket leaning against the metal shelves behind the
 stairs. 
 
 Night Watchman's bunk room
 
 With Leon, search the lockers for shotgun shells.
 
 Briefing room (with the chalkboard)
 
 Using Leon, go to the room where the red jewel was hidden in the
 painting and search around the middle of the junk pile of art at the
 far end of the room. 
 
 The hall with the crows
 
 Search the man "that was pecked to death" twice for hand gun bullets.
 
 The hall behind the main R.P.D. police office (with the safe)
 
 Look for an unmoving zombie lying face-up on the floor and search it
 for hand gun bullets.
 
 The hall with the filing room (near the beginning of the police
 station stage) 
 
 Check the dead zombie lying on the floor.
 
 Filing room (with the two sided filing lockers in the middle)
 
 Using Leon, check the middle filing cabinets for shotgun shells.
 
 Party room (with the last surviving police officer)
 
 Search the cabinet where you talked to the last surviving police
 officer. 
 
 Statue with second red ruby
 
 Have Leon or Claire search behind the statue with the second red ruby.
 
 Mixing herb power-ups
 
 The herb power-ups can be mixed using the "combine" command for
 varying, but very beneficial results. This will also save storage
 space for holding puzzle items. Here is a listing of some herbal
 combinations and the outcomes: 
 
 1 green herb + 1 green herb = 60% health recovery
 
 1 green herb + 1 blue herb = 20% health recovery and poison antidote
 
 1 green herb + 1 red herb = Full health recovery
 
 3 green herbs combined = Full health recovery
 
 1 green herb + 1 red herb + 1 blue herb (in that order) = Cure-all
 (full health recovery and poison antidote)
 
 Ranking system
 
 Normal difficulty
 
 Under 1 1/2 hours, no saves, no first aids, no mixed herbs, no
 infinite weapons = "S"
 
 1,5 - 2,5 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A" 
 
 2 - 3 hours, 1-7 saves, 1-4 first aids, no infinite weapons = "B"
 
 2 - 3 hours, 1-5 saves, 1-3 first aids, infinite weapons = "B"
 
 3 - 4 1/2 hours, 1-7 saves, 1-7 first aids, no infinite weapons = "C"
 
 3 - 4 hours, 1-7 saves, 1-6 first aids, infinite weapons = "C"
 
 4 1/2 hours or higher, 7 saves or higher, 6 first aids or higher, no
 infinite weapons = "D"
 
 4 1/2 hours or higher, 8 saves or higher, 6 first aids or higher,
 infinite weapons = "D"
 
 Easy difficulty
 
 Under 2 hours, 1-3 saves, 1-2 first aids, no infinite weapons = "A"
 
 2 - 2 1/2 hours, 1-3 saves, 1-4 first aids, no infinite weapons = "B"
 
 2 - 2 1/2 hours, 1-2 saves, 1-2 first aids, infinite weapons = "B"
 
 2 1/2 - 3 1/2 hours, 1-8 saves, 1-5 first aids, no infinite weapons =
 "C" 
 
 2 1/2 - 3 1/2 hours, 1-6 saves, 1-4 first aids, infinite weapons = "C"
 
 3 hours or higher, 9 saves or higher, 4 first aids or higher, no
 infinite weapons = "D"
 
 3 hours or higher, 9 saves or higher, 5 first aids or higher,
 infinite weapons = "D"
 
 Hints
 
 Final stage bonus room
 
 The final stage has a bonus room that can be entered through a long
 but easy process. In the first scenario, have Leon or Claire use the
 red lab key card to enter the room with the giant flying moth. Kill
 the moth. Find the keyboard attached to the wall, kill the larvae on
 it and type your name in on the keyboard as "NEMESIS". Register your
 fingerprint. Go to the first floor of the lab and find the thumbprint
 reader panel. Use your fingerprint, and the panel should then ask for
 a second "fingerprint verification." Complete the game, and save the
 second scenario to any file. In the second scenario from the game you
 have just played, go to the final stage. Find the room on the first
 floor of the lab where wriggling plant vines are blocking the vent.
 The red lab key card should be there. Take it and go to the moth room
 with the keyboard. Enter your name as "GUEST" and register your
 thumbprint. Finally, go to the first floor and find the thumbprint
 reader. It should ask for the "secondary fingerprint verification."
 Do it, and the bonus room to the right of the panel should be
 unlocked. Look for a special weapon inside. -From:
 dbaumberger@juno.com   
 
 Safe combination
 
 The combination to the safe in front of the chief's desk at the
 police office, with all the zombies, is 4542. Open it to find shotgun
 shells and a map. -From: WaSP1525@aol.com
 
 Easy gator kill
 
 When fighting the gator, and he starts coming towards you, go and
 inspect the yellow light on the left wall. Then, the light will fall
 off and the gator will eat it. Now while the light is in its mouth,
 shoot it and the gator will explode.
 
 Tyrant's ammuntion
 
 In Leon or Claire's second scenario, the player will constantly run
 into a giant super zombie called Tyrant. Every time a Tyrant is
 defeated, the player can steal his ammunition: Shotgun shells or
 magnum bullets for Leon, and grenade rounds or bow gun bolts for


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