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DreamCast (DC Cheats)
| Game: Hitman 2 - Silent Assassin | Platform: DC |
Level select
At the main menu, press R, L, Up, Down, X, Y, B.
Level skip
While playing a game, press R, L, Up, Down, X, click Left Analog-stick,
press B, A, B, A. Enable this code immediately after starting a
level to complete it with a "Silenced Assassin" rank.
Invincibility
While playing a game, press R, L, Up, Down, A, R, L, Black, White.
All weapons
While playing a game, press R, L, Up, Down, A, Up, X, A.
Full health
While playing a game, press R, L, Up, Down, A, Up, Down.
Lethal charge
While playing a game, press R, L, Up, Down, A, Black(2).
Megaforce
While playing a game, press R, L, Up, Down, A, R(2). Restart the
level to disable the effects of this code.
Low gravity
While playing a game, press R, L, Up, Down, A, L(2).
Bomb mode
While playing a game, press R, L, Up, Down, A, Up, White.
Nailgun mode
While playing a game, press R, L, Up, Down, A, White(2). Weapons
will pin people to walls when this code is activated.
Punch mode
While playing a game, press R, L, Up, Down, A, Up(2).
Slow-motion mode
While playing a game, press R, L, Up, Down, A, Up, L.
Silenced Ballers
Get a "Silent Assassin" ranking on any mission to unlock the Silenced
Ballers.
Sawed Off Shotgun
Get a "Silent Assassin" ranking on any two missions to unlock the
Sawed Off Shotgun.
Extra ammunition
If you are near a stack of ammunition but are notified by the game
that you cannot pick it up, use the following trick to get almost
twice as much normal ammunition. For example, if you have a shotgun
with full ammunition and are next to a pile of shotgun ammunition,
fire one shot, reload, then pick up the ammunition. You will now
have almost double the ammunition.
Full Healt
While playing the game, press Right Trigger, Left Trigger, Up, Down, A, Up, Down.
All weapons
On the title screen press XBAXBXA , Left trigger.
The Meeting:
If you're having trouble figuring out who you have to kill at the St.Petersbourgh
stakeout what you should do is get to the building as quick as you can kill the
guards out front silently. Then run up the stairs ,turn left if they are still in the
room, kill the guy on the opposite side of the table. If they are running down the
flight of stairs the first guy will be wearing a red leather jacket, kill the guy behind
him and run as fast as you can to the train station without being killed.
Hayamoto Jr:
For the Hayamoto Jr level, using the poisoned fish requires speed and stealth. Wait
until the front door guards are walking towards the gate, and then walk/run to the
first garage door along the front porch of the house. Enter the garage, close door,
honk horn, then crouch beehind the trash can next to the door. The guard will
come out. You can sneak up on him as he looks at the car. Knock him out and
drag the body behind something. Take clothes, gun, and enter the house quickly.
Time is of the essence her. go around through the room (to your right as you
enter house), then on out into the hall in front of the hall guard. Walk slowly to the
next door to your right. (Stick close to the wall so the front door guards don't see
you.) Enter that room, and head towards the back of the house. Wait for the two
hall guards to finish talking, then sneak out the door when they break up. Sneak
into the second door to your left. Inside there are clothes. Change and walk back
out and into the kitchen (turn left). Go around table and east to the room on the
back of the house. Cut the fish, pick up the knife (remember to put it away before
you go back out), and exit, heading for the kitchen again. Place the fish and
transmitter on the plate at the corner of the table and head back out the way you
came in. Be careful of the hall guard. You'll need to wait until he is in front of the
door, then sneak open the door, and walk to the door on your left. Continue back
to the garage. Wait for front guard to go west, then sneak out and crouch by the
corner of the house/patio. When the guards are aligned properly, walk/run back to
the stone you start the level at. Wait for the gate guards to head back for the
house, and walk through the gates.
Hayamoto Jr Second Level:
The level after Hayamoto is hard. Stay back behind the trees and head to your
left. The sniper is in the tower with the lighted windows. Always keep a tree
between you and it. Make your way to the tree nearest the building. Run down the
back side once the guard goes in. At the other end is a guard and your weapons
(crossbow). Sneak up on the guard and kill him. Drag his body behind the truck.
Take his clothes. Gather weapons. Enter the sewer next to you. Wait for the guard
to go into his room, then dash out into the roadway. a truck will stop that you can
get in the back of. Wait in it until you're at the next sewer. Get out and go to door.
Sneak past gaurd and climb sewer ladder. Once out, head right and stay against
the building. Go to the back and keep one of the two trees between you and the
lone guard. Get to the second tree and wait for him to start his round. Walk out left
of the tree and walk behind him. Once near you'll need to sneak. As you get
behind him, two trees come between you and him. Stay in sneak and keep the
trees between you and him. Move up to the second tree, and wait for him to pass
behind a tree. After he does, un sneak and walk to your right far just far enough
to put the tree he walked behind between you and him, then walk up to the tree.
Enter sneak again, and move around tree as necessary. When he makes the
northwest turn on his route, unsneak and WALK slowly to your right. After a few
seconds you can run. This will bring you to another sewer. (I recommend a save
here) When the guard in the sewer ladder room turns away from the ladder you
can start your descent. Once down, walk to the door, sneak open it and sneak into
the room. Hide behind the boxes to your right and wait for him to enter the front
room. Then walk to that door, sneak it open and sneak to your left inside, sneak
the other door open, and turn right. Now you'll need to find a way past the sewer
road guards to reach the next sewer ladder. Wait for the guard to get clear, and
get to the ladder. Once up, just walk to the left, keeping trees between you and
the sniper tower, and get next to the building. Walk along it to the exit and you're
home free.
The Party:
To your right at the beginning there is a waiter crying. Sneak up on him and
strangle. Drag behind dumpster and change clothes. Take room key (I'm still
trying to figure out the room key and the champagne glasses we'll find soon).
Walk in between the buildings and time it to come out behind the sentry as he
passes going left. Got to the door in the wall and pick lock. Go to the garage door
and enter. There will be guards, but if you walk they may shout, but that's all.
Head upstairs passing two doors on your left and one on right. Enter kitchen and
walk through straight. The champagne glasses are on the counter in the middle of
the kitchen, but I haven't figured out how to use them yet. So go out the door to
the left of the cook. Go up to the entrance. Take the bottom left door in the
entryway. Go down hall and turn corner. Head down hall and check map. The
target will be going back and forth between the ballroom and the room you're
standing around the corner from. There is a maid inside the room. When he leaves
for the ballroom, walk into room and strangle the maid, dragging her body behind
the desk. Wait for the target by hiding in the corner and dropping him with a head
shot when he enters again. Drag him behind something. Now check your map and
watch where the white VIP goes. Follow him to the room (it will be one of the front
corner rooms, either up or down stairs, they all have exclamation points). Kill him
with a head shot and take combination. Drag him behind something and open safe.
Take breifcase. (The chocolates I haven't figured out yet either) Head out of the
room and back out the way you came. It shouldn't be a problem.
Champagne Glass Trick:
Go to the invitation to a party level, then go behind the dumpster near the street.
There you will see a box that looks like the same box in your garden shed. Pick up
the poison then go inside the mansion where the garage is. (You have to have a
waiters uniform.)Make sure you walk normal past the guards in the garage. All the
gaurds will do is yell at you. Don't shoot. Finally go down the hallway and you will
find a door that leads to the kitchen where the chef is. Pick up the champagne
glass thats on the counter. go to the room behind you and make sure the door is
closed. Push Y to get the inventory list and select the poison. Push b then push y
again. Select the champagne glass. The character will put the poision in the glass.
Go into the ballroom and wait for the general to come out the door on the left.
Walk up to him and he will take the champagne glass. Follow him and he will be in
the bathroom over the toliet throwing up. Wait there for a few seconds and he will
die.
Unlimited ammo:
During game play press L, R, A, white, black, X, L.
Walk Through Hints:
1: St Petersburg:
First, run upstairs, then walk down to the guards locker room. Sneak up on the
guard and kill him behind the lockers. Take his clothes and check for the other
guard, if clear, run back to lower level. Get sniper rifle and go back upstairs. Wait
below top of stairs for guard to clear, and then go back into the locker room. Pick
lock on door. Enter the sewers. Make way to sewer entrance behind building
southeast of target building. Exit and walk on around the street to the main road
entrance to square. Enter guard pattern going left, and get to building west of the
target building. Once inside left door, turn right, go through doors, more doors,
turn left up stairs. Go to third floor. Pick lock on front room, then go through to
next room. Snipe the guy in the left window, seated near the window. (You don't
have to wait for her to tell you) Quickly run out the doors you came in, turn down
the stairs, and exit through the doors at the bottom. Walk slowly along the back of
the target building and through the gates at the northeast side of the square. Go to
the sewer in the alley and enter. Make your way back to the station locker room
entrance and make sure the guard is clear. Then just walk on down to the platform.
Temple City Ambush: Fun during mission:
Before starting get the Combat Knife, Kitchen Knife, and/or Scalpel. Also enable
the "God mode" code. When you start the level, reach your first contact shop
(near where you start with the Indian Man, SP12, and ammunition). Talk to him as
usual, then kill him. Next, wait for a Cult Member to walk near the shop. Kill him,
then drag him to inside the shop and take his clothes. You may have to wait a long
time for one to appear. Kill any civilians walking by, and drag them in while waiting
for your disguise. Also kill any Cult women and leave them there so that a Cult
man will pass by. After getting your disguise, kill everybody with your knife when
there is no one else around. Then, kill the ones who find the body. Also play as
usual to get the camera to photograph the assassins and kill them with a knife. If
you have not killed everybody before completing the level, do so now. The
civilians will start to distrust the Cult.
Terminal Hospitality: Easy Silenced Assassin rank:
Use the Anesthetic on any of the cult members outside of the hospital and take his
clothes. Get to the basement and shut off the generator. This will turn off the life
support for the cult leader, killing him instantly. Then, return to the boat to
complete the mission without firing a shot.
Use Anesthetic on one of the guards outside. Walk to the entrance of the hospital.
Go in the front door and walk up the stairway on the left. Go into the nurse's office
where your equipment is located. You may have to either kill or use Anesthetic on
the nurse. Pick the lock, go in, and get the night vision goggles. Enter the next
room, change into the doctor's clothes, and pick up the Anesthetic. Walk out of her
office and take the elevator on the second floor down to the basement. Save the
game. Once you get down to the basement, turn left and go to the consultant's
office. Pick the lock, but make sure that there are no guards around. Pick up the
scalpel from the storage room. Then, proceed to the room with the generator.
Turning it off is an option, but shutting off the lights makes the job slightly easier.
Put on the night vision and make your way to the surgery rooms. The cult leader
could be in any of them. He is the only patient that is bald, and there are men with
orange togas and guns in his room, not doctors. If you have the lights on, you
cannot pick the wrong room, or the doctors will report you. Take out your scalpel
and kill the cult leader. There will be one door on both ends of the surgery
hallway, leading to the stairs. It does not matter which one you go through. Go to
the bottom of the stairs and pick the lock. There is a clone at the bottom of the
stairs near your boat shooting at you with ballers. Do not follow him when he tries
to run from you. He has a trap set in the room he escapes to. Walk calmly back to
your boat.
Tracking Hayamoto: Easy Silent Assassin rank:
Start by waiting until all the nearby guards have turned around. Then, run towards
the guard near the back of the house, but start sneaking once you get near him.
Follow him until he stops. Bring out the Anesthetic and use it on him. Take his
clothes, hide him, then go to the back of the house. Hide behind the rock near the
bodyguard. Wait until he finishes talking to the other guard. Then, casually walk
towards the door and enter. Go to the room with the exclamation point and cut the
Fugu fish. Wait until the guard and the chef exit, then run to the nearest bowl of
food you can find. Place the transmitter and the Fugu fish inside, then run to the
other side of the table and to the second door you find. Take the chef's clothes and
wait again until the guard has entered and left again. Go back to the door you
came in and exit. Try to walk past the two guards talking outside, back behind the
house, past the half-naked guard, to the exit. Make sure you do not let the two
guards near the exit see you while walking. You could try walking close to the wall,
and finally to the exit.
Anesthetic is required for this trick. When the level starts, wait for the two guards
directly in front of you to turn towards the level's exit. By then, the guard that is
on the front steps should go back in. The other guard should also be walking away
from you. Quickly run past the front entrance and stay along the garage doors.
You may need to move silently here so that the last guard in front does not hear
you. Then, go around to the side of the building and wait until there is only one
guard out back. He will start walking towards you. Turn and walk more towards the
back. When he does, quietly head to the door he was standing by, but do not go
in. From here, run around to the very back of the restaurant to a door that is
there. Wait until the chef comes out to urinate. Sneak up and give him a full dose
of Anesthetic. Take his clothes and drag him just inside the gate near you. Then,
walk inside and go down the hall to the left. Enter the door on your left. Quickly cut
the poisonous fish. Then, walk out calmly and go to the plate on the left in the
kitchen. Place the transmitter and the poisonous fish in it, then walk out the door
you came in from. You may want to save the game at this point. Wait for the
guard to walk towards the back of the area and run back over to the side of the
building. Wait for the single guard to be walking towards the far right of the area
on the map, then head back to where you started the mission. By now the
transmitter should be planted and Hayamoto Jr. should be dead. Hide behind the
rock until the two guards are walking to the right of the area. Crawl behind the
bushes until you are sure that the two guards cannot see you, then sneak to the
gate to finish the level with a "Silent Assassin" rank.
Start by waiting until the two guards in front of you turn around and have start to
walk towards the exit. Then, run up to the entrance of the building and run along
the wall. Get to the garage. Open the garage door, then close it when you get in.
Check your map. There will be one guard just inside the door, and one guard
patrolling. Take out your Anesthetic and get ready. When the patrolling guard
moves back the other way, away from the door, go up and honk the horn. Run
back to the door on the left side. When the guard goes to the car to check it,
chloroform him. Take his clothes and gun. Enter through the door. Go through the
door with the green sheet. Then, enter through the other green door. Wait for the
patrolling guard to walk towards the garage door entrance and calmly walk along
the wall. Enter the closest door to your right. Proceed to the room with the
exclamation point. Change into the chef's clothes and put your gun away. Walk to
the room where the fish is located. Cut it, then place the transmitter and fish in the
sushi on the left. Turn around and walk out the door back to your rock. Wait for
Hayamoto to die, then walk out the exit.
Training: Fight the watermelons or pigs:
To fight the pigs, go in the yard where three pigs are kept. You can shoot them
with your guns or whack them with your Fire Axe, Katana Sword or Golf Club. To
fight the watermelons, go where the training course located. There are three
watermelons in front of the course. You can shoot them and they will explode.
Tubeway Torpedo: Easy Silent Assassin rank:
When the level starts, check your map and move to the ladder marked with a
large red arrow and climb up. Use your Anesthetic on the guard standing behind
the nearest crate. Drag him behind the crate and take his clothes and weapon. Get
your equipment, then jump into the back of the truck and crouch so that the
guards will not spot you when it leaves. When the truck reaches the headquarters.
Jump out as soon as the truck stops and save the game. Follow the guard at a safe
distance into the building. Take the elevator without being seen by the guard
patrolling the place. When you reach the first basement, save the game again.
There is a guard directly in front of you. Wait until he is at a safe distance and
follow him. If any of the guards suspects you, just keep going. When you reach
the control room, enter it and exit through the door in the upper corner of the
room. Note: Do not enter the service room from the control room side. Open the
second door and enter the service room from the other side. Put a bullet from
your 9mm SD pistol into the machine in front of you. This will disable the
surveillance. Get out of the room and look at your map. Go to the room with the
attention mark. Pick the lock and change your clothes. Then. move to the sewer
room. Arm and drop your bomb close to the wall and exit the room. Make sure the
guard is not there. Note: Drop your AK there as well, as an officer does not carry
a rifle. Next, move to the elevator and take it to the second basement. Save the
game at this point. Walk towards the observation room and pick the lock. Move
towards the table in the upper corner of the room and drop your personal pager
near the it. Then, move and stand at the left side of the door and take out your
phone. Make sure that the guard is not nearby. Press Fire to activate the phone.
The personal pager will beep, and the general will enter the room to investigate.
Take out your 9mm SD pistol and take him out with a headshot. Pick up his
weapons and move into the next room. Free the prisoner and follow him to the
elevator. Take it up, then go to the sewer room where you dropped the bomb.
Remember to pick up your AK, then detonate the bomb with the remote. Run
towards the exit to complete the level.
Tubeway Torpedo: Sneaking past the guard at the elevator:
When you reach the place where the elevator to the second basement is located,
save the game. To do this trick you do not need the lieutenant's uniform. You need
Anesthetic. Look at your map and make sure no one is looking towards the
elevator and that nobody is in the room except the guard sitting on the chair. Move
behind him, knock him out with the Anesthetic (use the whole bottle). Then, take
the elevator down. When the guards find him, they will only look around and get
back to their positions. This is a safer way to achieve the Silent Assassin rank, as
you only fire one bullet (to take out the target).
Getting the M4 (M16):
On the motorcade level, you need to clear the town quickly and grab the supplied
rifle. Shoot your target. This will cause the UN guards to stop and run on foot to
your position. Wait until they get through the gates, then dodge their shots and put
them in the cross fire from the remaining troops outside. Since you cannot hurt
them, do not shoot. They will soon shoot their own men. Then, just run up and
grab an M4. This may not be easy, but it does work.
To get the M4 easier, just use the fiber wire on the UN guards.
Getting the .22SD pistol:
The .22SD is well hidden in the castle level where you have to kill Hayamoto
senior. It is one of the items that is displayed in his museum.
The .22SD does not trigger metal detectors. It is useful in the Basement Killing
level.
Holstered Uzi:
When holding the Uzi, take out the Ballers. The Uzi will be fully holstered, like a
pistol.
Gun collection:
Throughout all the levels you will run into many different types of guns. Whenever
you see a gun that you do not already have, pick it up. After you complete the
level on which you found the gun, the gun will now be available at your house. You
will have ammunition in the room for you to use if desired. However, there are
many guns that are too big to carry inside your clothes and therefore must be held
in the open. You will not be able to pick up a gun of the same size or greater
without dropping the one you are holding. You will find other guns on the same
level that you cannot pick up because you are already holding one, and the gun
you want is simply too big to conceal. In this case, you will have to decide which
gun you want more then finish the level with it. You can always replay that level to
get the other gun that was left behind.
When you find a rifle or hand gun that you want for your collection, pick it up.
Holster it, take out a hand gun that you started with and enable the "Level skip"
code. You will drop the hand gun. Save the game and you will have the new gun.
Animals:
When at your home area with the shed of guns, you may shoot down the birds
either on the ground or while they fly in the air. Each bird that is shot will fall to its
corresponding area and remain there until you leave the level. You can also shoot
the pigs in their pen.
Pick locks quicker:
Pick a lock, look at your map, and exit. The lock will be picked.
Fast kills:
When playing in any level, just run or sneak up to an enemy and fight him with
your fists. He will soon be out cold. Once he is, use any gun to shoot him
anywhere on his body. He will not get back up.
Running knife attack:
Change to first person view and use the knife. You can attack while running if you
press the Attack many times.
Stretched arms:
Enable the "Nailgun mode" code and pin a person to the wall. Try to drag them and
their arms will stretch like elastic.
On any level, enable the "Nailgun mode" code. Kill someone and drag them by
their arms or legs. Pull them as far as you can, then release. They will
automatically let go like a slingshot.
Click here to find more Hitman 2 - Silent Assassin cheat codes.
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